HuaHero's Forum Posts

  • Hi guys,

    I would like to say so far the community here has been really helpful and patient with peeps like me who have zero programming knowledge in creating games. I'm currently hard at work in creating my very first game and am really excited to see it starting to come shape.

    Alas i have encountered with another problem, hope someone here can help me.

    Under the system events there's "Compare Time" and "Every X seconds" but those 2 doesn't let me do what i want.

    My sprite is currently firing this way but it goes on and on.

    I need it to stop firing after X seconds, i have downloaded rexrainbow's timer plugins but i can't seem to make it work.

  • sielxm3d

    thanks for your help still thou, no worries about it

    RamPackWobble

    I just went through your capx file for "4" and yes the events are there but i'm look more towards an automated attack sequence. You know how bosses normally has 3-4 different types of attacks and they rotate those attacks?

    This capx file will be good if the sprite is player controlled but i need implement this behavior onto the AI side thou.

  • hihi RamPackWobble

    No worries man, thanks for your capx file. I can always refer to it on how is your's being done.

    Thanks for your help dude

  • Hi all,

    I have solved this issue. Thanks to the youtube tutorial here by ArcadEd -----> youtube.com/watch

    In that tutorial, the example shown is for tiled background but the events works if you going to have a single tall sprite like what i'm trying to do. My event here is as below

    My background sprite for now is not that big as its currently just a placeholder so the timer to wait for 30 secs is the estimate time for the sprite to travel at the gamespeed of 25 before it goes out of screen.

    So after 30 seconds, set bulletspeed to 0 and stop the travel.

    Thanks all who contributed and viewed and also to ArcadEd for your videos.

  • Just an update to this thread, i'm currently looking and searching for other ways to do this. Most of the tutorials here are for parallax scrolling, so not really much about vertical ones.

    Maybe if we can find a way to solve this we can have this under a tutorial also.

    PS: I just tried having giving the background the bullet behavior and have it move slow but end up the background starts to move out of the screen instead lol

  • Hihi,

    Initially the first line was there Every Tick > System Set scroll Y to scroll.Y -8 *dt and the background did move upwards which is ok.

    The problem was that my player and sprites cannot move up the background, if you enable the lines and try moving the player upwards then you will noticed that the player can't move upwards. Its like the whole project is moving upwards, not only the background.

  • I believe it's this part RamPackWobble

    But it doesnt work, this time the background doesn't scroll or move. In the cap file it states for player set Y viewportbottom("Game") and there's a game subfolder in the capx file but mine doesn't as the free version doesn't allow creation of sub folders.

    Could that be the problem?

    I have attached the new capx file for viewing

    we.tl/xCJ2gZpDC6

  • Installed! Will give it a go and review soon!

  • sqiddster grats for your game!

    Its really cool to see Construct made games being launched on major platforms, makes me feel motivated

    Can i ask how long was the development time for your game? Do you have a development blog which we can read?

  • Just to add on, i know there's a lot of tuts about having tiled background but i'm not looking into that but as a single large tall sprite as a background scrolling upwards

  • Hi guys,

    Need another help, i have searched on the different threads listed in the forum about having background scroller.

    I managed to do something like this which i believe will work with a bigger sprite but i have an issue.

    we.tl/cdgg9SJazu

    My player cannot move out of the initial play area, if there anyway to free up the play area scrolling upwards but yet not having the player going out of bounds?

  • RamPackWobble

    Thanks a lot for these, i will set this thread as solved for now while i take the time to go through all that as been provided in this thread. So far everyone's been really helpful and i'm thankful for that guys

  • Hi Karsten,

    Like you i'm very very new to construct 2 as i have zero programming knowledge.

    What i did as suggested by the helpful peeps in this forum is that do some tutorials first and you will be surprised by how much you will learn.

    For me i went through the tutorials first then i went and study the multiple different templates which comes together with construct 2, once i have decided on what type of game i wanna make i started and work on it.

    And as suggested by the peeps here, try and start off do some development for your game, if you do run into problems, so take a screenshot or post your capx to show that you are trying and you would like to make this work and help will surely come.

    And keep reading the forums, as some peeps will ask the same questions as you will once your development is underway, then download the different capx files which is often posted here. You can refer to them and add them into your game.

  • RamPackWobble

    Sorry not able to download your capx, says it's missing

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  • Human

    sielxm3d

    I have tried number 1 and 3 suggested by Human 1) works but 3 doesn't seem to work for me. I have tried the below and what Human has suggested but the bullet doesn't stay when spawned then move after X seconds.

    I have not tried 4) as suggest by Human yet