Horsehead's Forum Posts

  • 2 posts
  • Well the way I did it is if the player is to the left of the enemy, the enemy will move left by using the "Simulate Control" action. Same with the other way. The movement for the enemy works good, the movement speed is fine, but when I spawn in multiple on a loop using the "Create Object" event for every three seconds, they all move in the exact same way. Meaning if one makes it to me and stops, they all do, and if that one moves right to follow me the ones far on my right will move right too and walk off a cliff even. I want them to each have their own individual mind that controls them rather them all controlled by the same controller.

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  • I made basic enemy A.I that move towards the player and stops when it reaches the player. I made a spawner that spawns a new one every three seconds, but the issue is that they all move the same way. If one reaches me, they all stop. The all move in the same direction at the same time and I want to know how to spawn new ones with individual movements. My game is a platformer.

  • 2 posts