HoldThisWoe's Forum Posts

  • It is virtually impossible to diagnose a problem from just images and a video.

    Please consider posting a .capx so we can test for ourselves and hopefully offer a useful solution.

    Here it is

    But there is almost nothing inside. Just a platform behaviour

  • Found this thing.

    When the player makes some steps - a gap at the edge of the stone appears - make some steps again - it disappears.

    How do u people make your games without these annoying things?

    In debug mode it says that the x and y coordinates of the gray stone are not changing.

  • I use small sprites, the biggest of them is 64x64. The problem is when the camera moves(or objects are moving) they do it with some jerking\shaking. Also this is visible when the camera moves.

    You can see it on the video(on the video it does not look so horrible, but in the realtime play does):

    At 0:10 look at the big gray square stone's edge.

    Sometimes you can even see a background through the gaps that these jerkings make

  • I change audio timescale, it slows down in Internet Explorer, but in Opera and when I export to NW.js - audio just stops playing when timescale is changed. What's the problem can be here?

    Well, when I drag audio file from music to sound - it works fine, but in music folder it just stops.

  • I presume that you're running from Dropbox or similar - ie not running in local preview or running the exported project directly off the c drive?

    Then the only other fix I can think of is try forcing the browser cache to refresh. If that doesn't work (Ctrl F5 or shift F5 usually) then try deleting the browser cache - that will force the browser to have to download all of the files again. That should fix it.

    Yeah, shift+f5 worked. Thank you!

  • Construct 2/exporters/html5/favicon.ico is where you need to look. This icon is only used during preview - not sure why you'd care to change it.

    The icon files in the project are used to create the icon shown in the browser tab only when you run an exported project. I guess you're not running an exported project...

    See the links above. They show exported files of project and the secod link is working example with these files. It shows a gear, though I exported that as html5 and changed icons. That means favicon is not only for preview right?

    If I have to change tat file everytime I want to export a game, that's kinda strange

    UPD: my friends who checked the example said that they didn't see any gears. But why I see that everytime I launch it?

  • There's a favicon.ico file in the exporters/html5 folder; this seems to be the one that is used when in preview. As MadSpy said, for nw.js you need resource hacker (to change from the nw.js icon). For html5 export, changing the icon-xxx.png files in the project will change the icon shown in the browser tab.

    Pls read the last post of mine

  • https://www.scirra.com/forum/new-feature-request-change-icon_t153195

    List of files for the example

    working example

    This is the example. I said that I changed icon files. There is no favicon.ico in the exporter's folder.

    And still it shows a gear.

  • I asked the same question. Sorry your going to have to dig for this one but here is a link that will eventually get you to the answer.

    https://github.com/nwjs/nw.js/issues/1078

    but this is for nod webkit package, not for html5

  • I changed icons in icon folder, but I cant find any options for changing that

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  • Any help out there?

    Dazzy

    Go to project properties - set Sampling to Point. Probably that's the case.

  • Hi guys. What is wrong with this example?

    There are 3 objects:

    Spawn points

    Red squares that should move

    Destination points for the red squares

    Random spawn points should spawn red squares, after that these squares get random destination points on which they should stand(exactly in the middle of them). But in the middle of walking they happen to stop. Also they get wrong coordinates of destination points.

    google drive capx

  • One simple way of pulling it off would be to keep the character centered at all times (scroll to) and make sure that the layout itself is always allowed to scroll (basically, you need to prevent the player from reaching the edge of the layout).

    Yeah, seems like there is no other way.

    Thanks

  • Here ya go.

    https://www.dropbox.com/s/kv0fwv85ezay4 ... .capx?dl=0

    This is not what I need, please watch the video I posted above to understand what I meant.

    But thanks for the effort though.

  • Um, have you done the Beginner tutorial? I'm pretty sure it covers what you're trying to do.

    The beginner tutorial does not cover that case. It simply bounds sprite to mouse coordinates.

    Here is the video of what I want.

    https://youtu.be/uFU63VN26EM