Hillstrom's Forum Posts

  • aah, that's why it worked before. I'm switching my project from win7 on home to winxp on my office. In the office i usually test in firefox since, somehow, chrome works like a turtle there.

    So this is really a problem outside my "code". It appears to be a chrome issue and not a C2 issue too.

    Howerver, Kyatric's example and my own previous tests with simpler events worked on chrome.

    Could be a bug only triggered by a combination of factors. I can't grasp what trigger it.

  • [Capx]

    dropbox.com/s/r6bsss2qwbb7eul/ExampleRightDoubleClick.capx

    -------

    Hello again.

    I can't get rid of this strange behavior yet.

    If I change mouse buttons being clicked, it works. Just right mouse button doesn't work.

    I stripped my project of all that seems irrelevant to the objects and events that shows this behavior.

    Don't mind ugly placement of event/subevents. It's all a testbed for physics and debug data (stripped mostly in this .capx).

    But if there's a definitive bad use of some event or a bad placement of any event, order, or action that trigger this bug or any other you spot then tell me so i don't drag it along as a bad "code habit".

    Event 6 and 7 have the click event and destroy action.

    Event 13 was my suspicious bug's trigger but i changed the button there and the bug remains.

    Also if i put an OR on event 6 to destroy the object with right OR middle mouse button nothing happends with either button.

    Any help or direction will be much appreciated.

  • I posted this as a possible bug because it worked normally until this issue suddently appeared. It's strange that all mouse clicks worked except that particular combination. My mouse works fine by the way.

    My object is pinned to another object (that make the physical calculations and movements).

    I double checked my project and there's no other event that requires right click inputs of any kind. Maybe one event was cancelling the other but even with everything "toggled disable" this strange behavior still remains.

    Im working on debug data. That's why i choose that combination of buttons to destroy quickly an instance.

    It worked fine until i copy my project from Win7 to WinXp and back again at Win7. Without any change it failed with just right mouse button on double clicks.

    Pretty strange even as a bug on my side but i will keep searching for errors.

    I will post a capx if i can't get rid of this bug and no one else shows the same particular problem.

    PD: I'm a fan of your gamedevtuts+ tutorials put more for the dumb minds!

  • Hello all,

    In a simple project i have an object with an event:

    -Mouse On Object1 Clicked=> Object1 Destroy

    It works in every combination of buttons and click/double-click except double click with right mouse button.

    There's no other event that use right mouse button or even another mouse event in the entire project.

    Could there be any bug with right mouse button double-clicks on objects?

    This running r116 on win7.

  • Oh, I see. I had that on "chrome" in my machine with win7.

    On this one with winxp, since i started the new c2 version, it was on default (witch is firefox).

    If I put Default preview Browser on: "Chrome", for example, that doesn't suppose to change the selection "default" in Project Property to Chrome?

    Changing the Default browser in Preference and restarting C2 never change the selected browser in the Project Property.

    Maybe it's the intended behavior, but then, what's the purpose of the Preference option?

    Thanks for clarify this topic Ashly.

  • On Windows XP Service Pack 3,

    With Firefox opened, Chrome closed, Construct2 preference in Default Preview Browser: Chrome

    Results: Game is opened on Firefox.

    With Chrome and Firefox Opened.

    Results: Game is opened on Firefox.

    Only seen this in WindowsXP. On Windows 7 seems to work fine (only tested r115 on Win7)

    All browsers are installed on default directories on main partition of main disk. All latest versions.

    Maybe a bug, maybe not. I'm stuck with winxp on my office and that's sucks.

  • But, where a different project, maybe outdate or for prototype ideas, exist.

    I found this scenario building two project of the same game. In one i prototype crazy, potentially breaking ideas, and in another directory i saved my "stable" project of the same kind.

    Obviously C2 didn't like the idea of saving a project where another exist. And I can only save the opened project "on itself" to call it somehow.

    I don't know the terrible implications of making a "save as" that lets you overwrite an existing project. But I would like that even as a third save option.

    Related to this, i could be mistaken, i changed file names and even sprites files on Animation directory and saw the change on my project. Like an automatic restoration/adaptation to the change. I really liked that. But when i saved the project as a caproj and reopened it later, i found all kind of errors on regards of the changes i made.

    Is like the xml takes the changes while the editor has the project active but doesn't save it in the end. (I know i made those changes in a very disrupting way), but i really liked how the project adapted my changes directly from the file structure.

    I'm mumbling to much now. I just let you know my impressions on a working day with C2.

    BTW, once my stupid bank gives me access to homebanking i will finally buy the licence. I hate Argentina and it's limitations ��

    See you team! Keep the excellent work with C2!

  • Pego el mismo mensaje que en tu otro post por el mismo tema:

    Si compras la licencia antes del 22 de agosto costar�:

    USD $79 dolares la licencia Personal y

    USD $365 dolares la licencia Bussiness

    Cuando est� disponible la version r100 de Construct 2 el 22 de agosto las licencias aumentaran a:

    USD $119 dolares la licencia Personal y

    USD $399 dolares la licencia Bussiness

    O sea nada.

    Podes comprar la licencia en http://www.scirra.com/store

    Como dijo Rory y otros en tu otro post podes pagar usando tarjeta de debito o credito o deposito usando Paypal.

    Saludos!

  • Try Construct 3

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  • Si compras la licencia antes del 22 de agosto costar�:

    USD $79 dolares la licencia Personal y

    USD $365 dolares la licencia Bussiness

    Cuando est� disponible la version r100 de Construct 2 el 22 de agosto las licencias aumentaran a:

    USD $119 dolares la licencia Personal y

    USD $399 dolares la licencia Bussiness

    O sea nada.

    Podes comprar la licencia en http://www.scirra.com/store

    Como dijo Rory y otros en tu otro post podes pagar usando tarjeta de debito o credito o deposito usando Paypal.

    Saludos!

  • So with the soon to come 100th release of Construct 2 plus CocoonJS and AppMobi we have the best overall game maker engine.

    Since both of this "exporters" get closer to provide easy freemium solutions, wich, are more or less the only monetizable road for html5 games (beside cross-fingers with canned apps on the stores). The only frontier to go is Facebook integration, to their appcenter i say.

    If i had a cup in my hand i would rise it to all of you for giving us your amazing softwares. ("all of you" read C2 team, appmobi's and CocoonJs)

  • I don't have an Ios device, that's why i ask about any info regardless that platform. From what AppMobi claims it do sounds pretty good so far.

    About people not spending real money in browser games, that's not true, even "non-ville" games earns money from microtransactions. On facebook there's a game called Backyard Monsters that earned money so far with this game (besides aids i suppose).

    There's a real movement of better games comming to facebook, if we can access html5 games directly from browsers (specially on ios/android) with a microtransaction backend provided by any social page (that serve as direct critical mass) could be even better than just spect a solution to enter the Ios Appstore just to be lost in their oblivion. Or spect to earn some coin from just Aids or not so good offers from third party Game Portals.

    I believe there's future in html5, it's just a matter of finding new grounds and belive that money can be done with this.

  • Yes, but ssl licences are getting more cheaper this days. The more demand the better i guess. The price anyway should be perfectly compensated with any income from the overall operation (or you are basically bankrupt).

    Anyone see any future in MobiUs or whatever similar Ios browser for gaming? (i don't want to add more work to you but i have to ring you Ashley about this one since you may now better)

  • Yeah, your fears and concerns are mine too.

    However I saw a lot of movement in the "hardcore" scene on facebook and actually that what started this post in the first place.

    If you look around on google with something like "hardcore games in facebook" or similar you will see a lot of info about Kongregate like games moving to facebook and games like Ubisoft's Ghost Recon moving to.

    If you see enough examples you will get a lot of different genres not usually seen in facebook. That could add a new market to hardcore not-ville-games.

    New Ios browsers like MobiUs could open a way to avoid the convoluted Appstore while giving the speeds of Appmobi canvas. This adds facebook future games directly to handhelds without messing with apple appstore requisites.

    So far i see still no trust in facebook as a valid platform.

    Anyone else has something to add about this?

  • But Ios Appstore is also a crowded platform and and it tops games more or less are the same. "ville" games and the like, and very good games lost in oblivion. Worst on Google play with all those fake games around.

    Even if facebook is what it is, and you are right about it flaws, isn't the best overall place to monetize html5 games?

    Right now my concern is where (and with that comes "with what") to release games with a commercial intent. That's why i'm asking about perspectives and opionions with every new platform or ways to release games.

  • To steam this topic a little since there's no replies( no one interested in facebook as an appmarket?)

    What about Construct 2 on mobiles once browsers like MobiUs from AppMobi becomes more standard?

    What do you think about the future of html5 games on mobiles with this enhanced browser wich doesn't sucks like Safari do?

    And this one for Ashly & Tom: What will bring Contruct 2 in the future to allow games on this MobiUs browser? (example, with it microtransactions in one touch, etc)