But, where a different project, maybe outdate or for prototype ideas, exist.
I found this scenario building two project of the same game. In one i prototype crazy, potentially breaking ideas, and in another directory i saved my "stable" project of the same kind.
Obviously C2 didn't like the idea of saving a project where another exist. And I can only save the opened project "on itself" to call it somehow.
I don't know the terrible implications of making a "save as" that lets you overwrite an existing project. But I would like that even as a third save option.
Related to this, i could be mistaken, i changed file names and even sprites files on Animation directory and saw the change on my project. Like an automatic restoration/adaptation to the change. I really liked that. But when i saved the project as a caproj and reopened it later, i found all kind of errors on regards of the changes i made.
Is like the xml takes the changes while the editor has the project active but doesn't save it in the end. (I know i made those changes in a very disrupting way), but i really liked how the project adapted my changes directly from the file structure.
I'm mumbling to much now. I just let you know my impressions on a working day with C2.
BTW, once my stupid bank gives me access to homebanking i will finally buy the licence. I hate Argentina and it's limitations ��
See you team! Keep the excellent work with C2!