HigurashiRika's Forum Posts

  • 4 posts
  • Hello everyone. I have been away from CC for pretty much kind of a half a year because of being busy with a semester that felt like an eternity. I've hand-drawn a variety of animations on paper, but this one problem occured to me.

    The running animations I plan to implement are going to be a bit tricky since one set of animations is "run wih weapon held" ,and the other is "run while firing weapon" ‚ but I barely noticed that if the player taps the use weapon key while moving, the legs are going to be spazzing out.

    I'm thinking this can be solved by a bone feature to separate the character's body and legs, but I can't remember if this program possess this feature or if it's a C2 thing.

  • I'm using Windows 7, but seems like exporting to exe makes it run perfectly, which is weird. Though, I'll take that over the "APPBLOCK" brick wall I guess.

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  • Strange... Something screwed up again. It's not platform behavior now, but for some reason I still get the "APPBLOCK" error while I run some of your example files Jay. More specifically the Rotate World, and the Light and Shadows .cap files. I tried Bone Man and Health Bars .cap initially and those worked okay, until I ran them again after the first two mentioned.

    Also, I ran CC as an administrator before I did all this, and apparently I already had MS Visual C++ runtime '08 and have DirectX 11. Is DirectX 11 a problem? If that's so then that's odd and suck-ish. I sorta need it for some of the games I play on this PC.

  • ello I'm new to these parts. I'm new to Construct, and I'm surprised on how simplistic this all looks, but I've got a small but very annoying issue here. I believe the platform behavior is broken or something's wrong with it. I followed this tutorial on YouTube here:

    youtube.com/watch

    I would attach my cap files here, but I don't see some attaching button anywhere so... I'll just explain word for word.

    At first I used Construct Classic r1.2. I watched that YouTube tutorial and copied every single thing he did. Well... almost everything. I used my own set of sprites, but I don't believe that caused the issue. By the time it went to the part of actually testing platform behavior. I made the platform, made it solid like the video did, and ran the layout. For some baffling reason, my character fel through the platform. At first I thought my platform was so thin, so I changed it. My character fell through anyway.

    So then I looked around seeing if there was a bug with CC r1.2. I read somewhere that platform behavior had issues, so then I went to getting CC r2 instead.

    It didn't let me use my previous test cap; kept giving me the "APPBLOCK" (1813) error, so I made a new one. Then it doesn't let me run it anyway; giving my that very same error. I'm kinda baffled that the simpleness of platform collision is preventing me to move forward..., so does anyone know what's happening?

  • 4 posts