Hex27's Forum Posts

  • 15 posts
  • It seems to have worked. Thanks

  • As a standard they should all play and overlap based on that logic so your actual sound is probably cut off when it plays once?

    It is cut off everytime a new explosion object is created.

  • This is the code that plays the explosion sound. However,

    When I use this code, the explosion sound is cut off and restarted every time a new Explosion object is created. Is there a way to let the sound overlap each other?

  • As a completely unrelated problem, why doesn't the shake screen function always work in the provided file?

    And also, if I try to play the same sound using audio, and the same audio file was already playing, it will cut it short. Is there a way around that?

  • Alright, thanks. Sorry for the trouble. I took debug mode's select box as the polygon.

  • The problem is under "Stage-2-Boss-Events" and Stage-2-10

  • https://www.dropbox.com/s/gojwyz7vnc1vv ... .capx?dl=0

    Yes, the whole thing is the same size in all frames

  • It's all one object. I saw the hitbox and it covered the red beam too.

  • This is the event that isn't working right

    This is the "BlastDrone". The player is just a rectangular block.

    It only works if the player is inside the blast drone's gray area, but when the player is overlapped by the blastdrone's red beam, nothing happens.

  • Hex27 Your sounds will trigger every tick. Try adding a "trigger once" condition to each event.

    Thanks. It seems to have worked.

    What about this one,

    The sound only plays after the explosion animation is finished

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  • The very first consoleUpdate sound plays, but the rest don't. How do I fix this?

    (The rest of the things work ok, only the sound doesn't play)

  • Thanks for the advice. I guess I'll just lengthen the beginning cinematic...

  • In the end it's still gonna be on that server for the competition though...

  • Lol so nothing I can fix on my side?

  • Hello, I've uploaded my game to a server for a competition (https://goo.gl/DGGwOh), but the audio doesn't load properly. I've used the preload method on the start of the first layout, but the audio still isn't working when it is needed in the 3rd layout, and there's this really long period of silence (maybe a minute or more) before the audio begins working as normal. This only happens when it's uploaded to the server, and not when testing with the construct 2 program. How can I solve this?

  • 15 posts