I've been working on a new platform game project recently (loving Construct, by the way), and there's a little list of extra features that it'd be great to see added. Some of these have been suggested before, I think, but I didn't want to bump two or three seperate topics.
1. Any plans to add a "sustain jump" action, or at least allow mid-air jumps to be sustained?
The lack of a sustain meant it was impossible to get up after grabbing a ledge with my ledge grabbing code. I did try sticking an invisible solid object under the Player to trick the behaviour into thinking he was stood on the ground, but it wasn't really ideal. In the end I've just disabled the sustain jump, which is a shame. Back in MMF, triggering a "User is holding jump in the air" action was a quick and easy way of programming in a jetpack, too :p
2. Is there likely to be an "additional x/y force" option added in? Again, this was a nice feature in MMF. As it is, it shouldn't be too difficult to program this in manually using timedelta and some calculations, but it'd be cool to see the option there.
3. When you change the direction of gravity, the player controls don't change.
In other words, while on the ceiling pressing Move Left moves you right (Which is left from the point of view of being upside down), and vice versa.
Would it be possible to have some sort of setting to allow context-sensitive directions? For instance, when gravity is on the left or right, the Move Up and Move Down controls will move your character up and down the wall (Which, from his perspective, is left and right). At the moment this movement is controlled by Move Left and Move Right.
Again, this isn't too hard to fake, at least for the ceilings (I just set the gravity to a negative number). And it may be this is in there somewhere and I missed a tickbox or something.
4. Finally, can't really tell if this is a feature or a bug, but if my decceleration is higher than my acceleration, the acceleration is ignored entirely. In other words, you'll accelerate at your decceleration speed.
Edit: Should probably mention that I'm using 99.5 at the moment.