henriquesv's Forum Posts

  • Guys, nevermind the particles. It is something else. Ejecta works fine on simulator, but not on the real device. =(

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  • Update: it is working on the emulator but not on ipad or iphone (ipad-mini 1st version and iphone 4s).

  • Hi Ashley I have this problem using Ejecta. I even tried its latest version. The exported files are making a total of 130MB.

  • Hello ! Did you solve this question?

    Thanks!

  • Hello!

    I have just added 4 particles on the second scene and now the app is always crashing. Xcode says that the app "terminated due to memory pressure".

    Has any one been there with Ejecta? Any ideas?

    Thanks!

  • Incredible cranberrygame ! It works like a charm!

    Please, let me know... what is it that makes this version work!??

    Thank you so much!

    Let me know if I can help you in any way.

  • Sorry if it takes too much time to reply. The whole process is really is slow as you know... exporting project... building... etc.

    First of all, cranberrygame thanks for sending me the plugin!

    Now I have memory issues... have you guys ever seen it while using Ejecta project?

    [attachment=0:7df8o7ik][/attachment:7df8o7ik]

    Here's the full log:

    2014-09-30 18:25:18.095 Ejecta[6529:60b] Loading Image: loading-logo.png
    2014-09-30 18:25:18.171 Ejecta[6529:60b] Loading Image: images/mainbackground-sheet0.png
    2014-09-30 18:25:18.229 Ejecta[6529:60b] Loading Image: images/logo-sheet0.png
    2014-09-30 18:25:18.232 Ejecta[6529:60b] Loading Image: images/playmainbutton-sheet0.png
    2014-09-30 18:25:18.235 Ejecta[6529:60b] Loading Image: images/sharemainbutton-sheet0.png
    2014-09-30 18:25:18.238 Ejecta[6529:60b] Loading Image: images/sharemainbutton-sheet1.png
    2014-09-30 18:25:18.243 Ejecta[6529:60b] Loading Image: images/level1-sheet0.png
    2014-09-30 18:25:18.245 Ejecta[6529:60b] Loading Image: images/level1-sheet1.png
    2014-09-30 18:25:18.263 Ejecta[6529:60b] Loading Image: images/greentoken-sheet0.png
    2014-09-30 18:25:18.265 Ejecta[6529:60b] Loading Image: images/block-sheet0.png
    2014-09-30 18:25:18.268 Ejecta[6529:60b] Loading Image: images/yellowtoken-sheet0.png
    2014-09-30 18:25:18.269 Ejecta[6529:60b] Loading Image: images/redtoken-sheet0.png
    2014-09-30 18:25:18.271 Ejecta[6529:60b] Loading Image: images/bluetoken-sheet0.png
    2014-09-30 18:25:18.277 Ejecta[6529:60b] Loading Image: images/tilemap.png
    2014-09-30 18:25:18.279 Ejecta[6529:60b] Loading Image: images/group1-sheet0.png
    2014-09-30 18:25:18.313 Ejecta[6529:60b] Loading Image: images/group1hotspot-sheet0.png
    2014-09-30 18:25:18.324 Ejecta[6529:60b] Loading Image: images/sprite-sheet0.png
    2014-09-30 18:25:18.326 Ejecta[6529:60b] Loading Image: images/sprite2-sheet0.png
    2014-09-30 18:25:18.332 Ejecta[6529:60b] Loading Image: images/menuonoff-sheet0.png
    2014-09-30 18:25:18.336 Ejecta[6529:60b] Loading Image: images/menuonoff-sheet1.png
    2014-09-30 18:25:18.348 Ejecta[6529:60b] Loading Image: images/musicbutton-sheet0.png
    2014-09-30 18:25:18.350 Ejecta[6529:60b] Loading Image: images/musicbutton-sheet1.png
    2014-09-30 18:25:18.352 Ejecta[6529:60b] Loading Image: images/soundbutton-sheet0.png
    2014-09-30 18:25:18.354 Ejecta[6529:60b] Loading Image: images/soundbutton-sheet1.png
    2014-09-30 18:25:18.364 Ejecta[6529:60b] Loading Image: images/closebutton-sheet0.png
    2014-09-30 18:25:18.366 Ejecta[6529:60b] Loading Image: images/closebutton-sheet1.png
    2014-09-30 18:25:18.370 Ejecta[6529:60b] Loading Image: images/arrowonoff-sheet0.png
    2014-09-30 18:25:18.375 Ejecta[6529:60b] Loading Image: images/arrowonoff-sheet1.png
    2014-09-30 18:25:18.380 Ejecta[6529:60b] Loading Image: images/arrowbutton-sheet0.png
    2014-09-30 18:25:18.382 Ejecta[6529:60b] Loading Image: images/arrowbutton-sheet1.png
    2014-09-30 18:25:18.386 Ejecta[6529:60b] JS: [Construct 2] Facebook plugin not supported on this platform - the object will not be created
    2014-09-30 18:25:18.392 Ejecta[6529:60b] Loading Image: images/sprite3-sheet0.png
    2014-09-30 18:25:18.395 Ejecta[6529:60b] Loading Image: images/tryagainbutton-sheet0.png
    2014-09-30 18:25:18.397 Ejecta[6529:60b] Loading Image: images/nextbutton-sheet0.png
    2014-09-30 18:25:18.400 Ejecta[6529:60b] Loading Image: images/sprite4-sheet0.png
    2014-09-30 18:25:18.408 Ejecta[6529:60b] Loading Image: images/sprite5-sheet0.png
    2014-09-30 18:25:18.413 Ejecta[6529:60b] Loading Image: images/hero-sheet0.png
    2014-09-30 18:25:18.415 Ejecta[6529:60b] Loading Image: images/level_bullet-sheet0.png
    2014-09-30 18:25:18.417 Ejecta[6529:60b] Loading Image: images/fader-sheet0.png
    2014-09-30 18:25:18.419 Ejecta[6529:60b] Loading Image: images/backgroundscreens-sheet0.png
    2014-09-30 18:25:18.595 Ejecta[6529:60b] Creating ScreenCanvas (WebGL): size: 768x576, style: 768x576
    Ejecta(6529,0xb87000) malloc: *** mach_vm_map(size=251658240) failed (error code=3)
    *** error: can't allocate region
    *** set a breakpoint in malloc_error_break to debug
    2014-09-30 18:25:23.175 Ejecta[6529:60b] Received memory warning.
    2014-09-30 18:25:24.524 Ejecta[6529:60b] Received memory warning.
    
    [/code:7df8o7ik]
    
    Thanks!
  • Hi kbm , did you figure it out? Tks

  • I'm using 1332 version. Exporting to either Android or Phonegap results in the same kind of error while building.

    Yes... icons, splash screens and provisioning files were selected in the project config. I place them inside "www" as the system says they need to be inside the project's folder.

    I also tried to create a project as a blank and importing (intelxdk).

  • iOS export works for me on Intel XDK, using the exact same files as the "Android" export from C2, so you're probably just missing something.

    Does building for Android Crosswalk work? Does the emulator work? Have you configured your project settings (version code, App ID, etc.)? Have you imported all the necessary icons? Have you imported your ad hoc and/or production provisioning files?

    Hi GeometriX !

    • Building for Android Crosswalk works fine.
    • I didn't test with the emulator.
    • For iOS do I have to follow a previous version code of the version already published (I have a first version of the game made on native platform)?
    • App ID is the same as registered at itunesconnect.
    • All the necessary icons and splashscreens are inside "www" folder.
    • ad hob and production provisioning files are there.. also inside "www" folder.

    =/

    I tried building it with legacy iOS Ad Hoc... and at least it generates the .ipa file ...

  • ashwin2000 I didn't find any traces of it with Ejecta's (http://impactjs.com/). I will try phonegap's own building system.

  • ashwin2000 I have just tried Ejecta... but the Ad Mob Plugin Cranberry game isn't compatible with it (com.cranberrygame.phonegap.plugin.ad.admob). =(

    Only Crosswalk and Phonegap.

  • Sisyphus , it is not working with IntelXDK. I end up getting errors such as this:

    The build failed. An error occurred while building the application. Verify your build assets are correct and try again.

    Build Log:

    Building a Cordova 3.3 application.

    The application name is "Colors Corner"

    The package name is "br.com.descomplicados.colorscorner"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "Cranberrygame" installed.

    Targeting iOS version 5.

    Copied Icon-120.png (120x120) image file to icon-60egz@2x

    Copied Icon-60.png (60x60) image file to icon-60

    Copied Icon-152.png (152x152) image file to icon-76egz@2

    Copied Icon-76.png (76x76) image file to icon-76

    Copied splash_1024.png (748x1024) splash screen to Default-Landscape~ipad

    Copied splash_2048.png (1496x2048) splash screen to Default-Landscapeegz@2x~ipad

    Warning: No splash screen supplied for 320x480. Using the default.

    Warning: No splash screen supplied for 640x1136. Using the default.

    Warning: No splash screen supplied for 1536x2008. Using the default.

    Warning: No splash screen supplied for 640x960. Using the default.

    Warning: No splash screen supplied for 768x1004. Using the default.

    An unexpected error occured while attempting to build the application.

    =(

    I will try Ejecta now...

  • Hi Sisyphus! I have to re-check then lol =)

    I will try that and let you know! Thanks!

  • Hello guys!

    I am in real trouble trying to publish my game for iOS. Does anybody have any "recipe" to publish them with Crosswalk and the new IntelXDK?

    Thank you!!