henriquesv's Forum Posts

  • Hello guys!

    I have an object that must be filled with spawned objects from the user. The user must have accurated aim because he has few spawnable objects to shoot. I need to calculate how much of area will be occupied / overlap byt these objects.

    First I thought about calculating the amount of objects touching the final target. But if the user aims the same spot it would be calculated in a wrong way. The final objective is to fill the whole area and not just "touching" it.

    Any ideas?

    Thanks!

  • Thanks blackhornet... but.. what if one object is just colliding with another of its instance? Is it possible to know which variable am I checking? From which instance? =)

    For example... I am spawning 2 objects and they will collide.

  • Hello!

    I wonder.. is there anyway to check / see the other objects in collision variables?

    For instance.. suppose I have a car driving around... when it collides with another object I would like to check the other object's variables. Depending on the other object variables involved in the collision my car would change its state...

    Thanks!

    Rick

  • Hello guys!

    It's been a while since I designed a game with Constructor2... it is good to be back!

    But I see now that many things have changed! To start with game exports... =]

    Now I am strugling with Intel XDK. I didn't find here a tutorial or manual on how to do this properly. Can anyone help me out?

    I'm importing the project and the application asks me if I use cordova (do I? I guess so...after exporting from Construct2... but I don't the the .js anymore ) .. is it a game? Well it is.. but I think none of the available options apply to Construct2.

    If I import saying that it used Cordova, the "Emulate" works.. but "Test" won't Sync and push the files to the server... stating that "cordova-plugin-device does not exist". If I import without Cordova, the "Emulate" won't work.. neither does the "Test".. both with Blank Screens.

    Thank you and happy New Year to you all!

    Rick

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Bull's-eye! 2 last images of an animation had the image point misplaced!

    Thanks!!

  • Hi! Thanks!

    It seems like this forum isn't accepting files upload anymore... how are you guys doing it these days?

  • Hello guys!

    I am testing a new platform game here... has anyone ever been to a walking / jumping glitch? While walking (right / left key pressed) the player jumps and/or the screen is scrolled up and down after a few pixels through...

    • The player has 2 behaviors: platform and scrollto
    • It starts on a sprite with solid behavior.

    I have unset the player's scrollto behavior but it keeps happening. But this time the character/sprite moves a little bit down on Y and returns to its original Y (while walking).

    Has anyone?

    Thanks!

  • I have noticed one thing... only sprites over 1500px are acting this way ...

  • That is weird.... I have installed a Intel HD Graphics 3000 driver (version 9.17, 05/27/2015). I couldn't find any topics related to this issue around here.. =(

  • Hello guys!

    It has been a while since I used Construct 2 ... then I upgraded to this latest stable version. Now I am doing a simple thing as placing a sprite. The problem here is that the editor e previewing every image with half of its width. It also happens with tilemaps.

    Any ideas of whats is happening? Am I missing any configuration?

    Thanks!

  • Thanks guys! I am a little late on this project! I will let you know!

  • Hi! I didn't have time to finish it.... can you believe it? I will let you know!

    Still the objects are in a sling-shot behavior =)

  • Hello!

    I've been trying to deploy my game to iOS iPad. But after the start screen, following to the next state, where all the magic happens it is crashing! It won't crash on the emulator... but the computer is more powerful, has more resources.

    For this reason I think if I resize all of my images to half of their resolutions the game will run.

    Do you guys know any way to resize the whole scenes and images to a certain % (and keep their positions related, like an anchor)? It will be madness if I have to position the objects all over again.

    Thank you!!

    Best Regards,

    Henrique

  • Here's my profile graphs while using iPad-mini 1st gen. for tests:

    [attachment=1:2jl3vs21][/attachment:2jl3vs21]

    The spike at the end is when a new scene is loaded (physics and collision present) and crashes.

    And below is the test using the simulator. The simulator won't crash, but you can see an increase of system load. Notice, the lower gap in the graphs are due to a second scene with just a few resource.

    [attachment=0:2jl3vs21][/attachment:2jl3vs21]