HELSHABACH's Forum Posts

  • 4 posts
  • Thanks, rekjl! That seems like another good fix! I appreciate the response!

  • Thanks for the advice, SeriouslyCrunchy! I appreciate the response. I'll give that a shot!

  • Actually, SeriouslyCrunchy an example would be very much appreciated. I can understand what you're saying, but it would be easier for me to visualize it. And if it doesn't go quite the way I'd hoped, I'll post a capx of what I have so far.

    Thanks in advance.

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  • I'm currently making a match-3 (Candy Crush type) game with 7 columns and 7 rows of blocks. However, I keep running into the same problem.

    For some reason when my blocks move down within the column they aren't always lined up exactly as they should be even though the code is the same for all blocks. I've used "set angle of motion" and "set Y" for blocks that are not "overlapping at offset" the bottom or other blocks. The blocks move down when the block beneath is destroyed, but it stops at different places. Half of the the blocks lineup straight while the other blocks sometimes overlap the block beneath, overlap the bottom or just don't line up perfectly. Is there a way to keep my columns and rows straight?

    Any advice is appreciated. Thanks.

  • 4 posts