helena's Forum Posts

  • Not able to test on iphone/Ipad. Do not own any other mobile devices than those.

    Had to install Chrome to run it on desktop windows.

    Ok, nothing new we knew it all on beforehand.

    Of course everyone are different! But I am still feeling nope to the new C3. I can't get beyond the browser-ness of it. Even if I have turned it into "app" on shortcut. But then I am quite "aspie" about this, I want the software to look like Windows software with my set colors and fonts in system. Anything that deviate from that I feel I have to readjust to and it is a long uphill phase for me.

    And while C2's borders ribbons etc are wider I feel the newer is fatter still. It is the fonts and missing small things. The font is larger in properties trees etc making it looks antialiased and fuzzy. Same thing with the event sheet text, fuzzy text there. In C2 I have set it to Tahoma, 10 which is crisp and nice.

    Also missing my own settings of C2 etc. Pressing ctrl+f4 to close project, whoops whole browser bye bye!

    I think it can get used to, maybe, eventually. But I haven't been really inspired to do anything. opening ongoing projects from C2 = millions of missing stuff (mostly often LiteTween but also Rex's stuff, and some effects such as Scroll etc) so being unable to even test them.

    The other projects are just testers and mostly working.

    First time I tried to run the kiwi game it crashed C3.

    I installed fresh Chrome same day and hasn't added anything to it, but still it whined about pop-up. Gamepad not working.

    As the new features hasn't been added yet and waiting for the effects/plugins/behav. I think I will stick to C2 for the while and wait until more features and addons to better test things.

    What I like:

    Start page is better with nicer overview of templates/demos/examples.

    My humble opinion from first day and 4 starts.

  • I wonder how they came to that conclusion because we can yet to buy(subscribe) C3? The numbers? Or just general feel of the talks on forums? I think it is a pity it has been lowered. 100 is low enough. But yeah, their choice, nothing we can do about it.

  • Thanks!

  • Then I will hope for ability to bookmark favorite threads/replies.

  • Ok, ok, now that's new to me. I thought I knew it all about the C2 debug.

    Oh, it is the Step.

    But it won't tell me where it is "right now" in the event sheet. Can you show me how to activate this? Ashley

    If not available - then maybe something to add for C3.

    Plus how to use it in conjunction with pressing keys for movements.

    EDIT:

    I played a little with it now, it is not working properly once I have done something in the game for example pressed a key, or so.. then the pause will just make it "suspended" and no resume, no step.

  • True enough. But maybe for public projects as such? Example sharing.

  • At first I mistook the cloud service as Construct's own service where we could share public or not our projects, easy way to browse and get examples. But not so. Maybe in future?

  • Hello!

    I wonder if the Debug portion has gotten update?

    It could have some improvements.

    My wish are:

    * Breakpoint insertable to triggers

    * Run line by line (event number by event number)

    In C2 I had understanding because of the old GUI hard to implement but now the new software is all browser so it should be easier (?) because both software and test outbut run in browser.

    Anyone else have debugging features they wish to add?

    Of course the breakpoint in trigger can be solved by adding system timescale = 0 (and then setting it to variable paused so you can strike a key to unpause it) and the line by line more awkward by adding Browser.Log text with info or t least the event number and having console up.

    But if it could be streamlined and also actual integration with event sheet = gooood!

  • Nevermind I solved myself by reading rawaxis value (Gamepad.RawAxis(0,0) and (0,1)

    Flooring the value Floor(Gamepad.RawAxis(0,0))

    It will output -1, 0, +1..

    Quite binary. Nice.

  • I think I need to ask better question.

    Imagine you have gamepad that output the d pad in analog values on axises.

    But what you want to have is to have digital values!

    What I want to have is when D-pad up is pressed: UP=1, D-pad Left = LEFT=1...

    and if pressing on angle, then UP and LEFT = 1 rest 0 so to say.

    How can I transform the axises into outputting those binary values?

  • Hello.

    I have added events to make the movement a little more responsive and polished.

    It works for keyboard.

    Keyboard is "On Any Key released"

    But for Gamepad direction it is very different beast. Not only for its numerous values for both X and Y axises..

    But also for no "released" trigger that is simple to use, no the value is feeding out all the time continuous.. so if value is 0, it will trigger value 0 every tick (or every time it is sampled by the browser)...

    I thought maybe not add "Trigger once while true". But to work with the OR block for all the different axises..

    Or maybe I am totally wrong in my idea.

    The code for keyboard is here:

    How would you do it for gamepad to get a nice trigger that is like "On Key Released"?

  • In my humble and not very professional opinion, why not have it set so that if someone is editing then it should not be editable for other members, having a text somehere "Bob is editing now...." and then when he's finished it go green, and Alice can now edit, so then it is not editable by Bob.. That along with chat should work.

  • Ashley

    Ooh!!! I was only looking at the Log portion of Console.

    Not found, while in Local it works.

    Then I went to the files in the output, and it looks like the process of exporting the files made all of them lowercase! (maybe something to think of, Ashley?) When in the project the files had names with leading versale. Level1.json, Level2.json.

    I changed the event to look for "level" not "Level" and it works now on server!

    I guess the Local version is more forgiving for the lowercase vs uppercase.

    OddConfection

    I know. The old version was grabbed from older version of my files and in these I had random file names by all manners such as Test1.json etc.

    So in conclusion: the Export process of C2 turns filenames into lowercases. Pay attention to that.

    Yay, now I am pleased I can finally upload the game! (after I fixed the bugs of the newly introduced stuff I worked on meanwhile I was waiting on solution here)

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  • Interesting, I saw the same error in the "working" example. But the files managed to be opened and read there. Interesting, maybe you can have more input on this one.

    I asked my guy and he said I can't change settings of the server because it is a shared webserver service.

  • Ashley Ok, I have now prepared two files.

    Working - the old way with awkward events and manually inserting. But it is working!

    http://www.funnybunny.se/files/working.capx

    The new way, streamlined and looking nice in events easier to manage. But only works in Localhost.

    http://www.funnybunny.se/files/streamlined.capx

    Realized now I forgot to remove the webgl effect! But it is easy to remove yourself if it matters.