Heeroyuy's Forum Posts

  • thanx i will try it

  • Hello, one more problem. i made a enemie AI like

    Compare two variables nad disntaces. So My Enemy Can detect me if i am in range 800 and stop see me when i am out of 800 feets range. But i can not clone that enemy so if i make one more Copy like him he doesnt have that set UP. How can i clone him with that set up. or i have to do it for each enemy i will make? ;(

  • Guys i making a PLatformer style metal slug and contra but i can not do an enemy target me. I did many tryes i know how make enemy to detect me but i can not combine it with targeting Shooting. and make enemy following me and continue targeting shooting. Or if i am jumping. If someone helps me it will be fine. Thnx.

  • well cose i am buying now main hero animation, i paid the guy to make it for me. So i will ask from him now 30 frames version and 5-6 frame version for mobile. But wanted to ask MAYBE someone have expirience on that.

  • Hello guys, today my problem is not about HOW to do but is also a bit sirius. I am making a game, but my animation is about 30 Frames per second. If i make a game for android it will be NOT too heavy for phone? I mean my main character ONLY iddle animation contains 30 frames. if someone know about it will be fine if you explain me.

  • thanx, i will keep that in midn if i get some problems with that ways i am using in future. For now i think i found out ;D Its Just too much animations there is about SIT. animation from siting position, then need back to siting animation and then back again to stand. i am working on it alrdy 3 days non stop. Well Main character animation is the most important thing

  • But that one was really helpfull Thank you werry much

    condition:

    on down arrow presed:

    player is falling: <inverted to be negative

    player is jumping:<inverted to be negative

  • hey, about standing up if DoWn key is released is not worked. But i found one quick answer for my problem u can try it too. its player/On animation SiT finished. Play Animation idle.

    its works cose normaly Sit animation is 1-2 frames and character standing UP instantly if not u can make a bit Faster animation speed. untill now i no any conflict with that way of finding out. but if someone know anotehr way to do that. (to make character Standing up automatic after release Down key tell me

  • hello. please help me. how i can do my character standing Up, becouse i press down key and siting animation is runing but he will not stand up if i not press any another action. how i can make it to stand UP if i am not holding arrow down . I mean how to make him Siting only when i am Holding a hold down key and make stand Up when i am not holding it. thank you if someone answer.

  • Hello guys, i hope you help me with new problem. Now i am making character , i have all animations for it like run Shoot in run Sit and Shoot in siting position and etc.

    Problem is i dont know how to do it right cose with my ways i am geting what i want buT when i pressing forward and then DoWn key my character moving but if i press fire buton he Fire from the Origin point of siting Animation. also i cant fix the problem IF character JUMP and i press DOWN key he doing sit animation in air. iS any idea how to fix That? thank you for any help.

  • Please provide a capx file with the problem.

    How to do that? I am new with construct 2

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  • Hello. i have a problem. I did set My enemy to shooting player. Evrething is Mirror and other stuff so is fine working. BUT when my player walk behind of enemy and he shoot me again... the old Bullets, was aldy shooted, changing direction from Left to right and if i jump back to left side of enemy, all bullets After Next shoot of enemy, Following me again. is like the last bullet shooted from enemy controlling direction of other bullets. help me please.