Heeroyuy's Forum Posts

  • Guys i got a proble. I am making Sprite following cursor. For exampla evrytick-on Left Click is down-Set Sprite position Mouse.x mouse.y yes it works fine but. When i am moving my mouse in game. Mouse is faster then frame in game and that way my cursor leaving my sprite and its stop moving. How can i make my Sprite same fast as my cursor... i mean i want to make sprite stay on cursor all the time(while i am holding left click) and never leave it. Sry for bad english hope someone can help me.

  • Thank you Werry much! u helped ME alot!!!!!

  • Guys i am making platformer game shooter. So my enemie can shoot and all nice but. i want to make him to shoot like 3 bullets in a row then to wait 2 seconds (for example) and then again 3 bullets and wait 2 second. I dont know how to do it. Please help me. If possible will be fine if u explain how to put animation of Reload between this wait time of 2 seconds. Hope someone explain me. i did try many things but cant find out.

    Also would be fine to know how to make enemie RUN shoot. Run shoot.

  • Thank you werry much guys

  • You need to add Line of Sight behavior, so the enemy will only shoot when they see the player.

    can you explain me better about it? sounds much better then distance and compare two values. i am new

  • Hi guys. a new problem. i made a complete enemie. they shoot they hunt they kill but. a problem is i made a detection with Distance(player.x,player.y.Sniperx.sniper.y) so... problem is ... when they enemie is on a platfrom top of me. On a bridge for example. it continue shooting. how can i fix it. (i mean i am under bridge, enemie top of bridge. it cant kill me or shoot me but continue shooting forward on side were i am)

  • thnx

  • Guys, i can not set up enemies, When i am using Enemie-on animation playing Shoot-Spawn another object-bullet.

    Bullet angle of motion 0 degrees

    enemie is mirrored-bullet angle of motion 180.

    evrething is fine but... when enemies going to be mirrored.. all shooted bullets changing direction. for example if enemie shoot left. and i run and jump to right of it,.... and it shoot once right. all shooted bullets on left side changing direction and follow the last shooted bullet on right.

    dont know what to do.

  • I got a problem guys. I am making game and i want for example to make 5 same enemies. with same behaviors and Ai. What i have to do? to make 5 times the same enemie. or is a way to coppy or clone same enemie? becouse when i am making one enemie with the AI like a detection with a distance. The other ones acting exactly the same like a first enemie who detected me. is like i run to one sniper and the others starts shooting me cose they are clones of the first one. and if i go to the clones. they are cold i mean they stay and doing nothing even if i am on range of detection. help me to make enemies. cose i got alrdy 1.500 memory usage. i dont know what to do S.O.S

  • Thnx. Well i found out. I did the mistake . i forgot about spawn system. I just TOTALY blocked my brain, and wanted to make new sprite for evry enemy. But it works just load one sprite and spawm it so many times as i need. WEll . thnx for help! it was my mistake

  • Hi guys. I got a new problem. I made an enemy i did all set ups. Detections and following and atacks. Evrething is Fine. But problem is. that images and sprite i made is 150 MB one. Problem is if i Copy it with Cntrl +drag and drop. Then this enemie Doing evrething Same like the another one. even if its FAR away. its coppying all actions of the first enemie. If he run. He run too. If he atack, the second atack too even if i am not in range. Maybe is anyway to make copy of the same enemie without using so much momery? cose i dont know how much must be maximum RAM requirement for one good game.

  • WOW IT WAS SO SIMPLE:) sometimes answer is near... Thank you!

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  • HI guys, i know is normaly to jump Arrow UP but now i want to make my character to jump with another key. Yes it works but i want make it to jump ONLY with my key and not with UP arrow. how i can do that? thanx for help.

  • i am trying to make a gam Contra style or like a metal slug but. Is SOOO WIERD, I am thinking to go back to G.Er cose here is looks bit TOO difficult. I cant make the simple commands like run-run shoot-and back to run if a Key relised or same for siting animations is like a if I press at same time some buutons like shoot and move. my character moving without any action. Head is broken alrdy. if some one can help me to set up character actions will be fin. I am using only frame animations.

  • i got a problem. hase not befor but now, when i am pressing buttons... its some times like buging. For example i can press Arrow right and my character runing.. i relise it its stops.... so ... problem is SOMETIMES if i press arrow right and relise it. character continue to run. Or continue to sit or not stop shooting when i relise key. is like a LAG. cose that happends not all the time but WERRY offten. how do i fix it?