hectare's Forum Posts

  • 6 posts
  • Thanks guys =)

  • Been trying all day with groups... Can't seem to make it work? Because gridmovement is a behaviour, not an event?

    Can you upload an example, please? T__T

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  • Hi, is it possible to disable the controls in an RPG when the characters are talking?

    So far this is what I did:

    On function "Interaction":

    • set layer "HUD" visible
    • write text function.param(1)
    • sprite_player: deactivate grid movement

    Subevent: on player pressed "Control 1"

    • sprite_player: activate grid movement

    Basically Control 1 is like the Use key. Then I call the function:

    Player overlaps Grandmother + player1 press "Control 1"

    • Function add parameter "Hello child!"
    • Function call function "Interaction"

    So far when I run it works, except the player can still move around when grandma is talking, which I don't want. Like, say, Pokemon, the player must wait until dialogue is finished and presses the A button before he can move again. How can this be done?

  • Ah! Great idea, totally got wrapped up in Construct i forgot i can use an external app... Thanks again Somebody! [:D]

    Ooh I love this place! [:D]

  • Ooh I see! Thanks! Now it's glowing and blurry like a star!

    I love glowy stuff. Can I do the same to text? I tried and turns out it's kinda hard to read the text =X

  • Hi guys, stumbled upon Construct recently and it really is fun! I'm already playing with it although finals are just around the corner <img src="smileys/smiley36.gif" border="0" align="middle" />

    Been trying to make my sprite (a ball) glow by using the add effects option, but there seems to be no effect when i press Run All... How do I make my ball glow like a lantern?

    Help appreciated!

  • 6 posts