heal's Forum Posts

  • 10 posts
  • heal

    This seems to do the trick:

    R0J0hound, thank you very much for the help! Awesome

  • Thank you R0J0hound!

  • Can I get the id of tile (from tilemap) that is collided with my ball (breakout game) with chipmunk?

    I have added chipmunk behavior to the ball and the tileset to bounce off the ball if it hits a brick, but I need to know, which brick was collided to remove it.

    I have done it based on this topic:

    forum/trying-to-understand-tilemap-collision-detection_t94500

    but this way i know only the center of my ball at the time of collision.

  • Thank you, i have used the forum search about that, but didn't found that topic.

  • Hello,

    I have a ball and a tileset based level in breakout game. Can I somehow check, which tile in the set was collided with the ball?

    Thank you!

  • Great, thanks!

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  • Thank you! More levels doesn't degrade the performance of the game? I mean 30-50 levels? It will be slower, than a same game with 3-5 levelst? Or it doesn't matter?

  • Hello!

    I want to create multiple levels for my breakout game. I found that layouts can be used for such levels.

    My question is: can I use hundreds of layouts for this, or there is a better workaround for loading the next level of the game?

    Thanks

  • I make my (open sourced) game on paper first. the Carp-e Diem was planned in papers 6-7 months. Only then I started the coding (in Yii) of the game.

  • Hello!

    I am Robert, from Slovakia. I have a small mobile website where I run my little old/school games. I want to create better games so i decided to use Construct 2 (maybe C3 later on Mac).

    I am happy to be here, there is a nice, helpful community.

  • 10 posts