Can I get the id of tile (from tilemap) that is collided with my ball (breakout game) with chipmunk?
I have added chipmunk behavior to the ball and the tileset to bounce off the ball if it hits a brick, but I need to know, which brick was collided to remove it.
I have done it based on this topic:
forum/trying-to-understand-tilemap-collision-detection_t94500
but this way i know only the center of my ball at the time of collision.