Yea I'm pretty sure at this point I'm on board as well.
With the history of c2s updates, I'm confident c3 will be completely different over time with all the updates.
ONLY concern was really exporting to consoles but according to their blog posts, they're looking into options for that.
subs aren't a concern for me especially if it ensures that the team is staying afloat to keep updating c3.
They're reworking the runtime and all. So, yea. Pretty happy with the future plans of it so far.
count me in
I read your concerns in the post that was then subsequently locked.
Do you feel that C3 aims to fix the issues you had with performance and porting?
I know Scirra is working to be able to port to UWP for XboxOne. Great imho!
The issues you described is also my number 1 concern tbh. Even though I'm not near publishing anything.
Great...you can port to all platforms, but not so great if the games won't run well.
Like — I looked at Unity + PlayMaker and did a few demos with it, top down 3D shooter, suedo FPS shooter and a 2d level with some running and jumping etc. It's good and obviously gives you 2D and 3D options but yeah, it takes a lot longer. So pro's and cons.
Fusion 3 stands out as the main competitor. Construct's event system and the community makes it a good place to make games with. It just feels better with a better UI etc.
NotionGames Do you feel that this is realistic to do with C3 going forward. I would like to know what changed your mind back to staying since I'm evaluating it as well.
I wouldn't like to get where you were and then blocked by the engine.
I see The Next Penelope had similar issues, they decided to get it ported to C++.
I wonder how C3 will do on the Switch later if at all possible?
Ashley, is this an ok question to ask you? Where do you see Construct 3 in terms of mobile and console performance, say, at the end of 2017?