Hi all
thanks for your answers. helped me to get going. I created an instance variable for this and on collision with walls I set the (rounded) time to that variable. I can see (write to text) the time on collision so that is working but I'm trying to figure out now how to compare the time variable for all instances -at gametime I don't know how many instances there are- at once.
PS if the time for the instances is equal I restart the level with another instance added (so difficulty increases)
Regards, Harry