harrio's Forum Posts

  • ,

    i love the graphics. the level/world environment is really nice.

    good work...

  • Kosmochel,

    will buy...

  • Keep it in your pants, guys. Geez.

    is my man-crush showing...lol.

  • Vectology,

    i have no words for how impressive your work is...

  • psycholize,

    me likes...breakout clones never get old...lol.

  • ,

    i guess i am a masochist, because i like the challenge that not being able to stop presents in the context of this game. i consider it a game mechanic, because it forces you to improve your planning and forward thinking reaction to your surroundings. being able to stop, takes away the 'tension' that is created by perpetual forward motion management.

    just my opinion...love the game.

  • oooh...purdy.

  • anthonykojima,

    i suck at it...but i love it...lol.

  • zsangerous,

    lol...love it. i like the movement control/mechanic. it allows you to concentrate of the obstacles and how to navigate them, without being overly distracted with controlling your movement.

    nice...

  • by the way , i love your game (airscape)

    lol...don't we all.

  • tshirtbooth,

    wow, i'm off the forums for a couple of days and a bomb is dropped.

    for those who don't know tshirtbooth, this great community has just become exponentially greater with his presence, and i believe even that to be an understatement.

    i don't like name-dropping or calling undue attention to myself, so please believe me when i say that i am telling this tale because i am amazed to see this developer here. have no doubt, tshirtbooth is a developer...not a hobbyist.

    he and i both joined gamesalad during it's initial beta period, and paid for pro beta licenses...if that is not a contradiction in terms...lol.

    i watched him immediately begin contributing positively to that community with help, advise and tutorials aplenty. the games he came up with and published were incredible in their use of touch interaction and gameplay.

    i tend to think of games i like personally or games i want to play. but i don't have a real sense of thinking "in the market", meaning, thinking of ideas that capitalize on what is currently emerging tech wise. tshirtbooth is excellent at this.

    one point of pride that i will quckly allow myself to brag about, is that he allowed me to solve an algorithmic problem he had with random selection of items from a pre-defined group. the logic is not hard. in fact, in c2, it is ridiculously elementary. but in trying to 'massage' the interface of gamesalad, at that time, to accomplish it was less than intuitive. but i did it, and he used it, in his first published game. i felt very personally proud, to have helped in that, and he was very appreciative.

    you are a stand up gentlemen sir.

    i hope you enjoy the tropical rainforest of pleasurable development that is c2 & and it's community.

    i did not ever expect to see you here, but i am glad that you have arrived.

    give my regards to quantumsheep...lol.

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  • Kyatric,

    happy b'day sir...

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  • Thanks for all your support again everyone, we're still #1 on Greenlight and as far as I can see the only 5 star rated software!

    and deservedly so...

  • The Convergence, possibly? http://www.currantcat.com/convergence/

    yeeeeeeeeeesssss...beautiful game.