harrio's Forum Posts

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Dave Hailwood,

    i did not think of it that way. that is a good way of creating more 'tense' decisions about who to move...good stuff. it mainly happened to me when i was moving one primary hero, or only had one to move. sounds like you're on top of things. the 'stacking' ability would be very cool.

    and yes, i look forward to star command as well. it reminds me of a classic game i played in my one year of college, when i should have been studying, which is probably why i only have one year of college...lol.

    galactic adventures... virtualapple.org/galacticadventuresdisk.html

    ah, the memories.

    looking forward to seeing the 'finished' product sir.

  • Dave Hailwood,

    just got this for my ipad, and it is awesome... talisman-game.com

    itunes.apple.com/us/app/talisman-prologue-hd/id631215960

  • You do not have permission to view this post

  • ,

    ah yes, the touch controls. i did not take that into consideration. that is the theme of the contest.

    well then, if you space the pieces out enough, you can have a matrix of the controls appear around the piece that you touch/select, instead of having them off to the side. that way, no matter which piece you select, the controls are right there, intuitively surrounding the selected piece only.

    and unused blocks is cruel and unusual punishment...lol.

  • Dave Hailwood,

    just ran into this scenario, and i'm wondering how you plan to 'tackle' it. in a recent game i played on newgrounds, one of my characters drank a potion: feather. alrighty, my next trap, i'm good to go. but then i got another potion, and then a third. the icon only showed the most recent potion i acquired. so i did not know for sure if i still had all three, or if you lose one, when you land on another.

    this is my question, do immediately lose the 'power' of the potion you presently had, when you acquire another, or do the effects 'stack'? some of the potions have immediate effects once you get them, but others have triggered effects that stay with you until executed. so will you devise a stacking method or are you encouraging the player to use the potion effects as soon as possible, or else you may lose it if you encounter another?

    yes, to your internal question, i do take this stuff too seriously some times...lol.

  • ,

    that is quite the awesome sauce. simple, challenging...fun. the trifecta.

    and Ethan is correct. mouse based manipulating will make the game more intuitive. precious seconds are lost looking for the right tool. the fact that you want to find the tool quickly, is a testament to how fun the game is. it has a simple, but engaging tension like your zombie game.

    very nice mechanic as well. kids and adults can enjoy it.

    well done.

  • Thanks guys. :)

    Here's another gif:

    <img src="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ojo2.gif" border="0" />

    The pig soldier is one of the more skilled enemies in the dungeon.

    you had me at pig soldier...lol.

  • I've only been using Construct2 since Christmas, have no prior programming knowledge and this is the first game I've ever created.

    C2 is a rather marvelous piece of software!

    this is something that i never tire of hearing.

    i grew up in the late 70's early 80's. so board games were my first passion, then pinball and arcade games...yes, in that order...lol.

    i wasn't able to have a lot of board games, being lower middle-classed, so i would make my own, for me and my brother to play. i graduated from that to d&d, which was a whole new universe. then board games sort of 'grew up' and became even more exciting. it was great times. i wish that i could find the games i made back then, because i would recreate them all on c2. that is why your game strikes home with me. i envision an actual board game based on it, with peices and great art on the board. it's the reverse of what i wished for myself, but awesome to contemplate nonetheless.

    just think, if your game does well on phones and tablets, you could kickstart a physical version...alright, i'll calm down.

    best of luck on the newgrounds competition.

    board games will always be fun. no matter who 'rates' them otherwise.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • ditto...

  • ErekT

    you had me at flashback.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Dave Hailwood,

    that is one fun game you have there sir. and i'm not just saying that because my name is up in lights...ok, maybe a little, but it's fun nonetheless...lol.

    the balance is great. just when you think your kicking tail...swap with enemy...doh!

    regardless of how the newgrounds contest is decided...you've got a winner here sir. can't wait to see it completely finished and on the app stores...great tablet board game.