hardrockz's Forum Posts

  • cranberrygame

    Thanks a lot....

  • cranberrygame

    Hi, can you make a phonegap Paypal plugin for construct2? It will be really helpful.

    Thank you.

  • Hi guys,

    In my game i have a physics bicycle and it works fine in Chrome.After reading this https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence post i have modified physics torque value as below to make my game frame independent. Also i have modified my Actions and conditions in every tick according to the above article.

    Before added this line my bicycle was moving slow in Firefox than it moves in chrome.Now it works fine in Firefox as well.But when i try it on safari browser.It behaves strangely. it is like the bicycle is floating on the sky (Like it moves in a low gravity). Need help guys...

  • Colludium

    I have downloaded the beta version and your example works great <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> Yes, I totally agree with you...The community of C2 is awesome. It gives great help to beginners like me..Thank you very very much <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks for the example.I have tried it more than two days.I was stuck there.That is why i asked for help <img src="smileys/smiley1.gif" border="0" align="middle" /> I am going to download newest version of C2 to check your example....Thank you very much <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • does anyone have an example? <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • i have tried it.But it didn't work.It will stop the enemy movement.So i set initial state Disabled and added a global variable and set platform maximum speed to that variable when "On start of layout". But enemy is not moving. But when i set initial state enabled and run the game then enemy moves. <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi,I am a beginner in C2 and this is an awesome game engine <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> in my game i have few enemies.I have added platform behaviors to them and disabled the default controls. Enemies are moving fine on the platform. Now i want to slow down the enemy speed when i press some key. I added an event to set platform maximum speed to -50. But when that event raised all the enemies stop their movements. It will not slow down the enemy. Need help <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> Thank you

  • I used platform behavior for enemies. I have used keyboard input instead of buttons.Now it works fine <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> (I don't know why.But now it works    <img src="smileys/smiley1.gif" border="0" align="middle" /> ) Thank you very much for your help <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi, Thanks for the reply <img src="smileys/smiley1.gif" border="0" align="middle" /> now i have added the custom controls to enemies.and i tried to slow down the enemy.But same problem occurs   <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi guys, i am facing an strange problem <img src="smileys/smiley19.gif" border="0" align="middle" /> in my game i have a bike which i created by the help of this tutorial scirra.com/tutorials/240/physical-bike/page-1

    I have added some extra features to the game.

    Ex : When user activated the power watch enemy movement will be slow down for 5 seconds.Below is the steps i have used.

    <img src="http://i60.tinypic.com/sdo4es.png" border="0" />

    This is my events to move the bicycle.

    <img src="http://i58.tinypic.com/fky712.png" border="0" />

    My problem is when user selects the power watch ,

    1. if the bicycle is moving at that time i cannot stop the bicycle though i pressed the left arrow key. it moves forward untill game ends.

    2. if the bicycle is not moving at that time i cannot move the bicycle though i pressed the right arrow key.

    Need help guys <img src="smileys/smiley1.gif" border="0" align="middle" /> i cannot find where i went wrong..Thank you...

  • I am using the free edition <img src="smileys/smiley1.gif" border="0" align="middle" />

  • my enemies have set to physics behavior and i have set the velocity on every tick.is that wrong? i didn't set it to bullet behavior because in my game i have some small mountains.i need enemy to walk. when user click the button i set to velocity 0 wait 5 seconds and then again set velocity to 50. But enemy is walking even though i set velocity 0. within that 5 seconds i cannot move my player.

  • when i apply system wait for 5 seconds it will also affect to the player as well.I want to do some action only for some seconds... <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Thank you very much..I will try it <img src="smileys/smiley1.gif" border="0" align="middle" />