HardcoreBadger's Forum Posts

  • 4 posts
  • "with about 500 AI server controlled objects... and it ran pretty smooth"

    So if you reduce by 10 this number and allow more people to play together it will be playable ? lol

    Well this is very interesting, thank you but apparently Zotged thought it would still lag a lot.

  • "yes it's technically possible but it's not going to happen. There hasn't been ANY games made in CC that have done this. While there are network implementations in both Python (PodSixNet) and other libraries, none of which I've followed lately, extensive networking capabilities aren't there."

    well if i read messages about this on construct they all give very good feedback, maybe nobody had a good gameplay concept ? (lol ridiculous me)

    i don't want to make a mmorpg it's only for 10 people in the same game, lol you see how I'm desperate and how little is my knowledge...

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  • "C2 however isn't there just yet" ?? i dont understand (sorry i'm not english)

    The problem with this is I dislike solo games and I only want to make multiplayer games... All the gameplay is based on this multiplayer feature. With lags or delay it would be sh*t (0.25 s may be acceptable) so I dunno how I should proceed.

    Anyway, already thank you !

    PS : i can't post or reply with mozilla o_0 must take IE

  • Hi,

    I want to make a game, and I never made any.

    But I already have ideas so i'm looking for the best tool for my ideas which are all multiplayers (online) games.

    The first game i'd like to make is a real time action RPG-looking. I mean it's not about killing monsters and becoming lvl 100, it's just the same "view", same graphics as the zelda-like. But it would be some sort of arena.

    <font color="red">- I chose construct classic forum because it's community made so for the multiplayer aspect I thought it would be easier, but if all the answers to this are "Yes" for Construct 2, which one should i choose ? -</font>

    So I wonder if it is possible to :

    1- Make online multiplayer games (2-12/16 players) ? --- I saw it is possible with Python, I guess you just have to adapt the tutorial to your game.

    2- Make it easy for players to play online ? (with a lobby maybe ? a gameroom)

    3- Have no lags with it ? (if it's peer to peer then it relies on the host connexion)

    If no multiplayer then dont answer this :P

    Is it possible to :

    4- Move freely, pixel by pixel, not square by square like in Pokemon. I tried the rpg town example and it was square by square.

    5- Making a "large" map (well not very large but larger than the "changing" screens in zelda). In zelda-like, When you leave the screen you are in another screen, like teleported. I'd like to make that a camera focus on the player and follows him though the map which is wider than a "screen".

    5 bis- Otherwise, making a camera like in RTS, warcraft 2/3, commando 2/3, you can move the camera around the map with the mouse.

    6- Adding dark zones where you can't see anything, for example if a player or a unit is behind a tree you can't see him, you vision stops at the tree.

    7- Making a "fighting" system similar to this

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    ? I bet it's possible.

    8- Playing with Xbox pad ?

    Thank you for your help.

  • 4 posts