HappyShiba's Forum Posts

  • 12 posts
  • ahhhhhhhhh i see. thank you for that tip!

  • Thank you so much for fixing this for me. It's been frustrating me for a long long time.

  • So I can't change the collision half way through an animation? Even if the bottom points remain exactly the same.

  • I updated the project. Sorry I'm not really sure what you mean by the condition that starts the animation, I thought it was just starting the animation once the key is pressed.

    drive.google.com/file/d/1Jg64Uxpd1zes5tJFx6AzGxRnYANVcCE9/view

    By locking down I mean after the attack, my character stops being able to jump or block. And if I'm attacking while moving, it stops being able to jump altogether. :(

  • I've set a text to return the true and false of the attack and it seems like it's returning to false.

  • So this is what I did so far with what you said. I wasn't sure how to proceed onwards. I decided I don't want the attack to be spammable. I think I did everything but it's still locking the character down.

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  • I'm trying to make a multiplayer fighting game. I've successfully implemented movement, jumping, blocking, and dodging in the game.

    Now I've moved onto attacking and this is where the issue arises. Everything I have is set to booleans except for holding down the keys A and D for movement. For some reason after I try spamming attack, it locks up the attack and it's just constantly set at False. It also locks up the jump so my character won't leave the platform, and my blocking stops working.

    File:

    drive.google.com/file/d/1Jg64Uxpd1zes5tJFx6AzGxRnYANVcCE9/view

    TL;DR

    Attack => cannot spam, jumping and blocking stops working

    spent hours on this already

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  • oh wow so that's weird lol

    thank you!! i'm dumb, i'll look into tint

  • I added effects like overlay and color to a sprite. I wanted to mainly use the overlay but then I realized there are "no properties" next to my effect menu. How would I change the color to red?

  • Ahhh I got it, it's just as you said. Sorry for being dumb. D:

  • My running animation is set to "when A/D is held down", and my dodge is just set to "when M is pressed". Is there a way to have the animation complete with the dodge before A/D resumes playing?

  • Heyy I'm trying to play an animation during my character's dodge sequence. The dodge and everything else is ready, but I just can't seem to get the animation to work. Been looking at it to see what's wrong for a long time yet I can't figure out why it's not playing!!

    Could it be that the running animation is overwriting the dodge animation?

    Here's the link to it, hopefully someone could take a look for me.

    drive.google.com/file/d/1Jg64Uxpd1zes5tJFx6AzGxRnYANVcCE9/view

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  • 12 posts