hans80's Forum Posts

  • 5 posts
  • hello guys

    my workflow is to model a character in 3dsmax, animate, and save the animation from all angles to png. it saves the animation either in folders named "up, downright..." or the angle "90, 180..."

    or it saves it with "up, down.. 90, 180..." in the filename (monster_walk01_upright.png) or both.

    (monster/monsters_walk/upright/monster_walk01_upright.png)

    i would like a faster automated way (prefereably one click) to assign the appropriate images to the angles in construct.

    what i have in mind:

    i create a new sprite, add an animation, and then specify a folder (like "monster/monster_walk") and it'll automatically assign the angles based on the filename. (maybe also an "update" button, if you've changed the animation files externally again)

    the main reason for it being very comfortable and there's so much tweaking going on, so much back and forth to make things look right, it's very helpful to see stuff in game very fast imo

    what do you think?

    thanks

    PS: or is there already a way to do this? o_O

    edit: sorry, i had the tutorials page bookmarked,and kinda thought it was the main forum...

  • so simple and it makes sense.

    thanks so much

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  • hello folks

    hmm i don't know how to start..

    for an rts game:

    i want to have a unit selected, check weather it has the pv "can_build" set to 1 and if so draw a "build_button" on the navbar at the bottom.

    i was somehow thinking that i can set a global variable "selected_unit" set to the unit you selected or the first one if you selected multiple units. then just do something like:

    if (selected_unit.can_build == 1)

    build_button.visible=1

    else

    build_button.visible=0

    does this somehow work in construct?

    it's annoying when you know how to do something, but don't know how to tell construct to do it ^^

    it may have something to do with getUniqueID but i can't search for that because the words are to common.

    this is how i would do it in WorldEdit (warcraft3 editor) where "unit" is a variable type.

    so i am basically asking how to address a specific unit (and its variables...), i guess...

    thanks

  • yeeeeeah! thank you

  • hi guys

    how can i get my sprite to move to where i clicked, but only using 8 directions (since the sprite has 8 angle direction-sprites)

    i tried the 8direction behaviour, but the "move to mouse" command isn't there.

    basically movement in (half)top-down view with isometric graphics (starcraft, diablo, aoe2...)

    ps: i'm coming from gamemaker, but since that doesn't support pngs directly, i caught on to construct and it's pretty cool so far

  • 5 posts