Hello,
I'm trying to make a final fight style game where the player can walk around in a small area but not all over the play area. The orange areas are where i want them to collide. I want the player sprite to go through the table(orange box) but it should stop the player moving up if the boots hit it.The problem i am having is when the boots touch the orange box my player and the boots gets teleported. The boots, and player are platformers while the big orange box is a solid.Here are my events