Halfgeek's Forum Posts

  • Can only offer my own experience and results:

    Big RPG physics shooter, heaps of stages, enemies, animations and big art:

    https://play.google.com/store/apps/deta ... gacy&hl=en

    Big RTS space sandbox:

    You can do a lot with C2 on mobiles, just optimize it.

    Also that blog is wrong. I use a lot of particles in my games, runs amazing even on dual core 512mb ram devices from 2010.

    The killer to mobile performance from C2 is not animated large sprites, particles or big layouts. It's WebGL shader effects that come default in C2. They are all poorly optimized for mobiles (works great on desktop) and crushes even a Samsung S4.

  • Really good effort, keep at it! Soon we'll have both iOS and Android exporters that don't suck for larger games. Exciting times!

  • XDK doesn't scale graphics as nice to different resolutions, its slightly less sharp, but its not something that bother me since the difference is tiny. Also, XDK scales the actual resolution perfectly whereas CJS has issues with bars and such on lots of devices.

  • Looks pretty cool, buddy...even though i don´t like this sexual manga-stuff to be honest. That ruins the good sci-fi feeling for me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Have you played the old Wing Commander: Privateer 1& 2? You could trade in slaves, pleasure cyborgs, playthings and all sorts of drugs. That was a long time ago too.

    http://www.wcnews.com/wcpedia/Pleasure_Borgs

    http://www.wcnews.com/wcpedia/Category: ... ommodities

    Also my favorite sci-fi movie has to be Blade Runner. They have this giant electronic billboard in the sky with a geisha on it on a few scenes. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.google.com.au/search?q=blad ... 80&bih=637

  • Ldk

    You entire browser game is downloaded at the start. But once its downloaded, it will already load layout by layout. It will not load all your assets into ram/vram.

    Only CocoonJS does that because it has no memory management. Chrome and Intel XDK does per layout loading of assets.

    You can easily verify this with a memory tool or widgets.

  • Interesting. I tried one off flappy bird's clones on the forum and it was running pretty terribly. Wanted to check something professional.

    Feel free to try a few of these: https://play.google.com/store/apps/deve ... dios&hl=en

    Ninja Legacy is a full blown RPG, lots of assets, stages, bosses and plenty of animations. Runs absolutely great even on old dual cores and 512mb ram devices. Firewall is a Shoot Em Up, and there's a Flappy Clone there too that works fine on every thing I've tested it on so far. Really, if you can't get a flappy clone to run on mobiles, its a user error and not C2.

    Coding for mobiles requires optimizations from the start of the development process. But certainly C2 for mobiles works great.

  • Could I test how it works on my android tablet? I have duo core 1.2ghz and 1gb of ram

    Not yet, still under construction. I've been testing it as I go previewing over wifi on mobile chrome browser. Performance would be similar to compiling via Crosswalk.

    So far it runs great on my old Tegra 3 tablet, as well as the older HTC One X from 2011. From my experience with my other big mobile game, Ninja Legacy (https://play.google.com/store/apps/deta ... lite&hl=en), it should have no troubles running on dual cores with 1gb ram, as NL ran (very smooth) on my very old HTC Incredible S which has a 1ghz dual core and 512mb of ram only.

  • i think crosswalk does not impose any startup screen/logo, so I would prefer this option rather than cocoon

    No it doesn't, you can add your own logos. If you leave blank but with splashscreen on, it will display Intel XDK logo.

  • You make it look so easy to do such a damn complex game..

    I have a strong believe if you keep going, the game is going to be a wild success, steam greenlight and all that jazz for sure.

  • Would make for a great Spy vs Spy type game!

  • Update 06/04/2014: Player Ships and UI

    Buying and equipping ships occur at Shipdocks, which are scattered around the sector.

    Drone ships can select to carry either combat or support drones. The drones orbits the ship in realtime and is independent in selecting targets. Support drones restore your shields.

    Also just found today a ton of real NASA images (Courtesy NASA/JPL-Caltech) and they look amazing as backgrounds for systems. I shrunk them down to 512 pixels (to reduce vram usage and filesize on mobiles) and blown it up ingame so its pixellated on bigger screens, but on mobiles it looks stunning. So it was a waste of time to actually make my own nebulas and galaxy... lesson learnt. Don't reinvent the universe when NASA supplies stunning images for you to use.

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  • Guys, I know this is kinda off-topic but you've been active around here so I rather ask:

    What's the situation regarding app updates? I remember people complaining that if you issued an update to the stores, the game's saves would be wiped.

    Is that still happening?

    No such thing ever happened to my game updates.

  • Damn, Ejecta is faster and uses less ram than CJS. Pretty beastly.

    iAds working fine? How about IAP options with Ejecta?

    This is gonna be a great year for HTML5 and C2.

  • > Ads, mostly

    >

    oh.......................

    the really big big big reason

    Ads AND IAPs.

    Performance wise, lately Crosswalk is running faster with less stutters.

  • We all work differently, myself, active work on one project at a time, but have drawn up plans and ideas for later projects down the road.