Halfgeek's Forum Posts

  • I absolutely hate this art style and the whole ninja/china thing. But I will definitely download the free version before bed and give it a go. I'll leave feedback tomorrow.

    Good work,

    Stephen

    Haha! If you hate the art and Ninjas.. it will be a miracle if you enjoy the game. <img src="smileys/smiley17.gif" border="0" align="middle" />

    It's been a learning process for us, we're neither artists nor programmers. I'm a scientist with a PhD in Molecular Biol...

    Our next game is definitely not going to have such a background style, its a) too damn big on memory (we originally had 3 different scenes for each level, had to chop it down to 1!) and b) not vibrant or appealing enough for mobile/tablet crowds. Learning as we go.

  • Released on Chrome Webstore: chrome.google.com/webstore/detail/ninja-legacy-free/knmgppfccemkkchhkpakidghdfiefkpe

    Try it out! See if you can defeat all 3 bosses in the free edition!

  • Graphics look nice but why is she naked on the bottom left of the skill-tree? (not that im complaining :P)

    Barbie doll-esque.. The upgrade is titled "Physical Perfection", a kung-fu technique of old that grants regeneration.

  • Released today on Google Play for Android! There's a Free edition with many stages for players to try out.

    iOS, Chrome Webstore, Windows 8 is coming soon!

    Try it out on Android: play.google.com/store/search

    Runs great but needs a Tegra 3, Samsung S3 class device or above (needs 1GB ram devices due to CocoonJS loading everything at the start)!

  • I find it very lacking for any physics via CocoonJS or Intel Crosswalk, its as if its not being accelerated at all and runs like crap.

    It is very disappointing, because Ludei had a physics demo that ran flawlessly and they were hinting on adding it to their compiler, but I find the results are unimpressive.. even with a few objects. There is something inherently broken, if CJS and XDK does accelerate, then the issue appears to be somewhere between C2 and their compilers.

  • Well, we're a group of 1 man and a half (part time), embarking on our dreams to be a game developer.

    We've started from nowhere, not even with any programming knowledge OR artistic talent (and still no artistic talent! <img src="smileys/smiley36.gif" border="0" align="middle" />), but its been a long learning process. So we're under no illusions of grandeur, and haven't even come up with a Company name, logo or such yet. Just operating under my name for the moment, if and when success comes, we can figure the rest later. Thats our approach. But we're all different.

  • Its a cool concept, are you aiming for a puzzle type game more? Because I find pressing the up/down key a lot helps to get to those hard to reach places since the player can flip directions midair infinitely.

  • No problem here so far (other than black screen if the device goes to sleep). But I don't use physics either, just platforms behaviors.

    So i'm not the only one who had that issue.. device going to sleep = game black screen crash.

    I eventually "fixed" it, by disabling sleep mode:

    scirra.com/forum/solved-cocoonjs-game-crashes-on-device-sleep_topic84035.html

    Anyone know how to fix the stupid blinking Ludei logo on loading? It's going to cause an epileptic fit for some users.. (no I dont have facebook or keyboard plugins).

  • I had glow on fireflies, 10 of them on the screen and it was a slideshow on mobiles. Ran great on PC though.

    Ashley, any other WebGL effects in C2 that we should avoid for mobiles? How about water or distortion?

  • Amazing stuff, so creative in the concept!

  • Thanks guys. Yeah. The wizard does not like knives at all. :3

    Just played it, very cool concept, great beats and I love the slo-mo on kills.

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  • Yeah I am in the final stages of bug hunting on mobile devices, so far its looks to run fine no issues that I couldn't fix. It's due for a release by the end of this month. I am planning on making a free version, the first 3 levels (9 stages).. if players like it, they can buy the full version for $1.99 or something like that.

    I'm working on an additional 50 hard mode stages and a new upgrade tree, for an update after launch. I am not even an artist, just through lots of practice.

    I really like your idea, I think good educational games that are fun and addictive is the way to go, since parents are more willing to spend $ on their kids if they see a potential positive outcome.

  • Thanks! And hey, the characters in your game look WILD. Does it play like Final Fight / Warriors of Fate? :D

    Haha, I wish i was that good to pull it off.. no, its more a physics action-adventure-rpg game with some defense elements.

    The main character and her monkey are stationary, but must focus to deflect enemy attacks with her limited daggers. ie. enemy shoots arrow, attack it in flight and knock it into the ground harmlessly, or any other projectile. If enemies throw bombs, you can deflect it back at them.

    More info here: ahpgames.wordpress.com

    With a gameplay video. :)

  • ...and a little screenie from my game now that we're at it. It's shaping up slowly but surely :)

    <img src="http://i42.tinypic.com/9jlijn.jpg" border="0" />

    Too cute! I love it. <img src="smileys/smiley32.gif" border="0" align="middle" />

    Here's mine:

    <img src="http://ahpgames.files.wordpress.com/2014/01/cover-21.png" border="0" />

    <img src="http://ahpgames.files.wordpress.com/2014/01/screen-02.jpg" border="0" />

  • No, i can't get Construct 2's built in WebGL effects to run well via CocoonJS, even a simple one like GlowVertical cuts FPS in half when its on a few sprites.

    Had to disable every WebGL effect in my game for it to run well on mobiles.