Hadyurik's Forum Posts

  • 11 posts
  • Oohh... You already respond... LoL

    I just see now xD

    PiNkIe the Choose is very useful for me... thanks

    And thanks for help too brunopalermo

  • I find my way to make it, I'm using the command "choose"... Sorry for any trouble and thanks community

  • Hello again... I'm trying to make a Random Sprite create, so... My problem is all Sprites have his own animation and funciontion, I see a lot of Arrays of Random Create with base in animations, but this don't work for me and I don't have the "families" upgrade... I can make a random create sprite with two or more different sprites without families upgrade and without looping an animation?

    Thanks anyway, for more help just question ;D

  • Don't worry I fix it!

  • mega.nz

    this is the CAPX of my archive... can you help-me?

    I just want to make him move in the red squares and no more than that

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  • MAAAAN this is all what I need! Thanks! Well... I look for the Pokemon Grid movement tuto video too and compare for my perfect view, and you WIN! xD

    Ok... now, I just have a little trouble to configure the grid... I'm starting to search by myself, but how you make this exemple I think you can give me a hand here

  • Hello again... I need some help here (again)!

    I want to make a movement based on pixels count, let me more detailed...

    If I press the Left Arrow I can move a sprit a -80px or Right Arrow +80px, I don't know if you can understand, but you can see exactly this system on the game "Megaman Battle Network" on the battle scene... Maybe I will put an AI later, but for now I want to learn how to make the basics for my project. All I want to work on my project is this phase of movement, I want to make him move for a amount of pixels in X Y coordinates and make him stop, you know, for not go out of the screen... You can ask me anything for more details, for more resources or everything!!

  • For now, I'm make the PixelArt of all Battlecamp, sprities and battlechips... Waiting for your heavenly answers

  • I can't speak for everybody else but I'm not sure I understood the question Can you describe in more detail what you'd like to do?

    What I want to do is a Attack animation at the end of fade's drop, like the summon system of Clash Royale... But, without the summon... For real, I want to make a drag and drop system for a simulator of P.E.T of Megaman Battle Network! The Drag and Drop is for select the battlechips, I like the system of "cards" of clash royale for my project, so if anyone can help me I'll be very very thankfully!! <3

    What correlation between drag and drop with platform game?

    All tutos or games project I see on youtube is platform games and this make me sick...

  • People, I don't find any tutorial for this exactly thing... If you don't mind, I still need a help

  • Hello, I'm new here... I want a help! A lot of help...

    Well... Starting I want to make a animation of a sprit after of a Fade effect on my Drag and Drop, I know is simple, but I don't know how to make... And one more thing, there's no a Platform game

  • 11 posts