Habiss's Forum Posts

  • It might be interesting to do a mode with these things, thank you, I'll think about it and try to do something like that!

  • AquaBoilingLava

    Nice! I had to make it easier because when I tested it people complained that it couldn't pass the first levels :D

    Anyway it's strange, in the event recording it tells me that nobody has reached level 20 yet, I guess I'll have to fix my game analytics xD

    Thank you for the feedback! :D

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  • LaurenceBedford

    Oh it's very simply.

    Write 3 variable:

    Const y = (ex) 200

    Const x = (ex) 100

    Var a = 0

    *Every tick -> Set "Obstacle" y -> Obstacle.y+Const.y*dt (basic vertical movement )

    -> Set "Obstacle" x -> Obstacle.x+(Const.x+Var.a)*dt (horizontal movement )

    *Is in touch -> Set Var.a to Touch.SpeedAt(0)

    else -> Set Var.a to 0

  • LaurenceBedford

    Thank you! :D

    Do you want to know how it is constructed that obstacles increase their speed according to the speed of movement, or simply how I got the ball to follow the movement of your finger on the screen?

  • Loved it. very nice! Good luck :)

    Thank you very much! :D

  • Hi there!

    I want to introduce you to my latest creation: Krono Dodge - Time Under Control.

    Subscribe to Construct videos now

    The game is very simple, it is inspired by games like Geometry Dash or The impossible game.

    But I tried to make it unique through a system where the obstacles have their own movement (speed and rotation) that varies depending on the speed of the gestures.

    So the faster you scroll on the screen and the more obstacles increase in speed, if you scroll slowly, the movements will be slower.

    It has two modes, the progressive level mode, and the infinite level mode so that the game can continue to be fun for a long time. I've also added a skin shop to increase retention.

    It hasn't been long since I started developing video games with CONSTRUCT 3, so any feedback (negative or positive) is welcome!

    If you want to write me in private this is my email: infosaiengamemrf@gmail.com

    Android FREE -> https://play.google.com/store/apps/details?id=com.saiengamestudio.krono

    Thanks guys!

    Tagged:

  • none? D;

  • Hey, guys, I'm having a problem with the vibration.

    I put the vibration with Browser and a "200,100,200" pattern, when I exported I put the tick on "Request vibration permission", but it doesn't work.

    If I try it with the editor (remote preview) on my phone it works. If I try to export it as apk android and load it on my phone it doesn't work.

    I also tried it with other devices but nothing.

    Where am I wrong? D:

    thanks a lot!

    Tagged:

  • Mmm do you have any example? Thank you :D

  • Hi there,

    simple question. It is possible making a 3d game with construct 3?

    If it possible, where i have to start? There is any guide? Any plugin?

    I saw this video and the results seems very fantastic youtube.com/watch

    But i don't know if this plugin can be used on construct 3.

    Any tips?

    Thank you guys!

  • Hi, guys!

    That's the problem:

    I want to move my object according to touch.x position, but if I create an event like this:

    Each tick -> Set "Protagonist" position to touch.x if I touch in another part of the screen the "Protagonist" (obviously) teleports to touch.x position.

    But I don't want the "protagonist" to teleport to touch.x, I want the "protagonist" to move gradually to touch.x.

    If you've ever played Snake vs. Block, that's exactly what I'd like to do.

    youtube.com/watch

    As you can see from the video, you can touch any part of the screen, if you move to the right it will go to the right, if you move to the left it will go to the left, and more importantly it will move according to the speed of your finger movement.

    Thank you! :D

    Tagged:

  • Ok! Thank you very much! :D

  • They are two separate events, in the first one each time the object is created the variable X increases by 1.

    In another event, I'd like you to do a check: "Do this event, only if the X variable has increased compared to before, otherwise don't do it".

  • Hi there,

    this is my question:

    I would like to do an event where every time an object is created the X variable grows by 1, and so far no problem.

    The next event, however, should be: "If variable X is increased by 1 then do this.... Otherwise don't activate this event".

    Any advice? Thank you!

  • Up

    Nobody? D: