gyurto's Forum Posts

  • 10 posts
  • Hey! I'm a beginner and I haven't really worked with any kind of procedural generation. I need some tutorial and some algorithms which I can use to create a map for a survival game. It's doesn't need to be complicated. Firstly I just want to define where is land and where is water and their ratios, so the basic map and then a generation of the resources like stones, trees etc. So basically I need a map generator algorithm that can generate natural looking worlds. Thanks for any help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I didn't know that this option exists -.- Thanks for informing me I already could have saved a lot of time!

  • Thanks for the detailed review. Basically I choosed this mechanic because I'm a beginner and this solution seemed the best and I haven't even thought about what you say so yeah... Now you it's much easier but the mechanics are almost complete so if i can get them to work I won't change them but I will keep in my what you've said. And I really appreciate that you spent this much time just overviewing my project! A really big thanks!

  • Yeah but you can wall jump on the side of the platform if you drop down on it's side you can wall jump. But on the second layer it pushes you from the wall and I don't know why is it doing that.

  • Hey! I'm making a game which consists of 3 layers. The layers are basically the with just a little difference but this difference is graphical not mechanical so when it comes to "programming" I just make a thing for the main layer and then I just copy and paste it to the others and change the objects. I have made this for Wall Jump too but there is a problem on the second layer, it's not working and I have no idea why. I want to ask your help maybe you can see more than me. Here's a link to the game in a rar file: dropbox.com/s/dlxn18lncvm547u/LightIntTheNight.rar

    You can switch layers with the up and down arrows, you will see which one is the second one and then try wall jumping on the second layer and on the other two. Thanks for any help!

  • Yeah I've tried that but it didn't seem to be the solution. I will try it again but I would be happy if more answers would come.

  • Hey! I am working on a game which has animations made of 56 frames although one cycle goes through really fast it's still not fast enough. What do I mean? As I saw when an animation starts and it's on loop it will loop itself but when something happens for example a key is pressed with another set animation command it sets the animation to another. Yeah it's cool but the animation will go through it's started cycle which isn't good with this many frames because when I jump from wall the animation of the wall climb is still not finished and it looks stupid when you are in mid air and it's still playing the climb animation and that's why I want to force stop that animation and play the other so this won't happen. I hope that I was understandable and correct and I hope you can help me with this.

  • Yeah I will have to work on it a bit to implement it to my game because it's a bit harder but tahnks for the help!

  • Yeah that's what I want but not with setting a sprite location to another one beucase it will be stuck. Nice game btw!

  • Hey! My game is a bit hard to write down and long but the thing I need is that I want to teleport it. Basically the Player sprite switches from 1 to 2 and when you switch it I need it to teleport it to the others position for keeping the location of the player. I'm working with a logic which says a given variable = 1 then go with 1 but if it switches to 2 then go with 2. Set position to another object could be good but because variable is constantly equal to 1 or 2 it won't react to controls because it's constantly setting the position to the other sprite. I know it's a bit confusing but I don't know how could I solve it. Thanks for any advice!

  • 10 posts