Hey! I'm a beginner and I haven't really worked with any kind of procedural generation. I need some tutorial and some algorithms which I can use to create a map for a survival game. It's doesn't need to be complicated. Firstly I just want to define where is land and where is water and their ratios, so the basic map and then a generation of the resources like stones, trees etc. So basically I need a map generator algorithm that can generate natural looking worlds. Thanks for any help!