gumustdo's Forum Posts

  • 9 posts
  • Maybe this?

    https://www.scirra.com/forum/effect-2d-dynamic-lighting_t75219?&hilit=blend

    Sorry for my slow reply.. It's seem to be something I'm looking for! Thank you very much!

  • Is there anyway to apply colored lighting to a normal mapped sprites or backgrounds.

  • I think the SHIELD might not actually support the gamepad plugin and just map buttons to keyboard keys. You might be able to find more information in their documentation.

    Thank you very much! As far as I discovered now. SHIELD's gamepad kinda have its own API for both Windows and Android platform.

    As best as my knowledge and skill allow for the time being is to use the device's screen mapper to map every touch/virtual control from the game to be able to use properly on the controller itself. Which is kinda ok since my game didn't going to be SHIELD's exclusive anyway.

  • Hi, I've brought the personal license recently and happy with wifi preview/ Android Cross-walk so far.

    But, I've one issue happen today. I'm try to build an Android cross-walk for my Nvidia Shield device. with the gamepad control enabled. (Tested and it's works just fine with X360 controller) With the same APK installed on Shield, my game seem to not responding with any button at all except for the directional button which somehow move 'every' ingame object with the platform behavior.

    Is there anyone who successfully build the game on SHIELD with the device's controlpad working properly?

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  • Hello! I don't know why I can't upload the thing into Arcade. But, anyway. It just works form my dropbox shared URL.

    dl.dropboxusercontent.com/u/4472434/SquadKath/index.html

    I'm a total beginner on Construct2. This Demo above is done in my spare time last weekend. I like a classic side scroller from Konami/Treasure team so much so I want to make one on my own. Again, It's just a basic game made from side-scroller template of Construct2 itself. But, If it possible and if I have enough time. I'll try expand it into a full game someday.

    Any comments and critiques are welcome !

    -----------------

    How to play

    -----------------

    w,a,s,d for movement

    L-click for shoot

    Space for jump

  • wolvensheep

    Please try resize your problem sprite textures into power of two size eg. 16*16px, 32*32px, 128*128px and so on. You could enable WebGL by that. And it will solve texture skewing issue too.

    Btw, Do you able to get your game running smoother than. 30-40 frame/s ?

  • Just tweeted out loudest ;3

  • Thank you Kyatric! with fullscreen setting to scaled and inserting a 'touch' control. it's works! :)

  • Hello everyone! I've got the AlphaB device back from JamAsia in Bangkok and play with it for a while. (Both making test project on Native C++ and using a Cascades) But, my real goal is to make a simple game on BB10. So i change my focus to Construct2's HTML5 export feature.

    I've tested export some example project to my device (platformer and Ghost shooter) with framerate around 20-30fps and some texture stretching issue on WebGL setting. Is there anyway to avoid that?

    And also, rightnow, the project I export to the device still behave like a 'web page' like, when i touch and drag on the screen it keep dragging the game screen around. I'd love to know how to fix that. Is it in the config.xml setting somewhere?

    And anyway, touch input tutorial on the site is awesome :) and RIM you're really open and try to get close to us developer. I really appreciated. Thanks in advanced!

  • 9 posts