gumshoe2029's Forum Posts

  • You can integrate any kind of Javascript into Construct using the SDK to make custom plugins.

  • Sometimes you just have to use 'hack' solutions until you find a more elegant one. We have a couple of those types of solutions running our game atm too, lol.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'll explain further in our private communications.

  • gumshoe2029 Try my program and compare the 2 timers with a real clock, you will see the difference.

    Like gumshoe2029 said:

    Yea, I am going to fiddle with that, because we are presently using the Every X Seconds event for temporary time keeping in our game. It refreshes every time the player switches layouts with accurate server time, but I don't want the clock to drift too wildly.

    It's like the old saying: "A man with one clock always knows what time it is; but a man with two clocks has no clue."

  • You could do a super hack and just have a sprite that looks like a mouse cursor and set it to Mouse.AbsoluteX and Mouse.AbsoluteY every tick. Kind of like a 'virtual' mouse cursor.

  • Maybe try having the 'press X' action group disabled on the next layout and wait for 1.0 sec (or w.e) before activating it on the next layout?

  • gumshoe2029

    Your timer is not accurate, you have a cumulative error when you use <Ever 0.01 seconds>. You must use <Every tick> and dt *1000.

    capx

    So you are saying that the Every X seconds events are not using an accurate timer? Because 0.1 seconds is 100 milliseconds which is what I was subtracting from the time (which was in milliseconds).

    How to make it stop at 0? Sorry to bother you again phimaka

    Use a compare variables less than 0 expression, like I did in the first capx.

  • Hey, it's better than having to use the command line interface. :-p

  • Well, if you are available, we are looking for people to fill out our team still. Obviously, we can't pay you yet, but we are closing on Alpha 1 which will mark the launch of our Kickstarter and some working capital. Feel free to send me a PM and we can discuss further.

    To answer your question, no, it is not possible to use anything on the client side (anything in Construct 2) that cannot be tampered with, since all of it resides on the user's computer.

  • Break open the capx into a caproj and copy the folder containing the animation frames that you want to port over and copy/paste that folder into it's equivalent in your new project folder.

  • I don't think that is possible.

  • Under the Mouse object, you can set the cursor to a sprite object. That might bypass the inherent browser behavior.

  • The front end (the screenshots only show the front end) is completely in Construct2 and the back-end is in Java.

    For a pure Construct timer, I would use rexrainbow 's Date plugin.

    However, keep in mind that anyone can change the date and time produced by this plugin simply by fiddling with their system clock, since it draws from the local system time clock. If you want a timer that cannot be tampered with, you must use a server.

  • The most secure way is to host your own servers and self-publish.