yea, there should be a URL to the image in the <img > tag, that is how HTML sources image files. If there is no URL, then your images are not on whatever server you are accessing and may be lost forever.
Can you actually view your page?
If you can't get the Google Maps plugin working, just load a page like the one described here in an iFrame which Pode has a nice C2 plugin for.
Instance variables 'playerId' will help here too.
Download the HTML, find the image you want and there will be a URL in that <image > tag. The URL goes to the image location on whatever server you are working with.
Yes, just make sure you can load the image from URL in a browser before you try to load it in C2.
https://drive.google.com/file/d/0B-xiqK ... sp=sharing
You need your projectiles to be on a layer that is not rotated.
Then you can translate your objects' positions in rotated space into the absolute space coordinates, using CanvasToLayerX and CanvasToLayerY.
Develop games in your browser. Powerful, performant & highly capable.
You need an instance variable like 'playerId' to distinguish player 1 from player 2. Or you can use the sprite UID.
Are you sure you want to do that? That doesn't seem like a good idea.
You have to purchase either your own physical or virtual server and install their server software on it.
Are you parsing it correctly? Look at using Yann 's JSON plugin.
You need to use sessions on a webserver to track user data.
You can do it with AJAX or direct JavaScript injection.
like this:
lerp(minZoom, maxZoom, percentageBetweenThem)
like:
lerp(0.01,100,0.56) meaning 56% of the way between LayerScale 0.01 and 100.
So how to you check the nearby tiles to see if their doors match up?
Something like:
Array.At(x+1,y) > contains('t') or contains('r') ... etc. ?
How exactly do you determine which sides have doors?