gumshoe2029's Forum Posts

  • It carries everything on the layer over. Objects, text, etc.

    Maybe suggest object oriented layout properties as an improvement for C2. I would like it.

  • You have to have different sound files for each type of screech. Then measure the angle of turn (or maybe the rate of angular turning) and play the different sound files for each subset of action.

  • You need to follow and use the Twitter API: https://dev.twitter.com/rest/public

  • You need to combine them into a family.

  • I doubt that it does. But I have never used.

  • I have a Java library that turns C2 'array' JSON into Java arrays. You have to parse the text and manually juggle stuff. I'll be happy to send you my Java source for this particular library if you want. You will have to translate it to PHP though.

    This guy seems to have a start on something that parses it for PHP:

  • I've seen other games use their forum population to translate. Just throw it out on a community forum to recruit translators.

  • iFrames? You can modify the html, assuming you are talking about http://www.blogspot.com then just point the iFrame to your game server.

  • > I give up you win but, if you get hacked you will know

    >

    If someone hacks one of my servers they would still need to crack the encrypted stored passwords in my database ??

    It is far more likely someone installs some stupid browser addon which records keystrokes and then sends it over to some 3rd party which basically abused the users lack of security knowledge for browsers on their end.

    I actually know a little about this ??

    Yea, I worked in the military cybersecurity world for a while... at least until I publicly supported Edward Snowden.

    I am in the process of getting encrypted database passwords done. And still developing a draw a secret password system too... so much to do, and so little time.

    How do you encrypt the passwords for your database? I assume you are using symmetric encryption. Where do you store the keys?

  • Is that you in the picture? :-p

    I like you based on your questions and interactions that I've had with you in the past.

    You can work with us if you want, but we cant pay you and you will be working for future rev shares for now. At least until we get a successful Kickstarter going in July/August.

    Email me the email in siggy.

  • Are you actually adding it and not subtracting somewhere else (or resetting it somewhere)?

  • This seems like an odd question.

    You reduce image sizes, reduce the amount of data stored in structures in RAM, limit the number of loop iterations...

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  • First. you need to decide if you want a centralized server or a peer-to-peer system. If you want a centralized server, you have all of the users connect to your server via AJAX, WebSockets, etc. If you decide to use peer-to-peer you can use the Multiplayer plugin which runs through Scirra's signalling server. The signalling server is a temporary connection to serve as a meeting place for game clients to connect directly to one another, so it is not a persistent connection.

    If you choose to do a centralized server, you need to select a language to write your backend programs in. Java, Python, PHP, come to mind and design an application program interface for your server and game clients to communicate by and choose a protocol to communicate with (HTTP, AJAX, WebSockets, etc.).

    Key words to google:

    centralized, peer to peer, api, application program interface, session management, authentication

  • You need to use random() to randomize the answer position. For example, you have an array with answers in it, and you can do Array.push(random(Array.Width), answerId) to place the answer Ids in a random order.