I noticed Kong's solution to flash being disabled, was to force users to enable it, even for html5 games.
Yikes...
Or you can just use JSON and Yann 's JSON plugin?
I can't seem to find anything related to Google Play sessions, but "cookies" and "session" (or "sessions") are the key words you are looking for.
This is generally how it is supposed to work: http://machinesaredigging.com/2013/10/2 ... sion-work/
Is your name on another layer with different parallax?
Your problem statement is extremely vague. Or maybe I am unfamiliar with how Appodeal works.
Did you modify the index.html?
Just upload the capx?
https://developer.android.com/google/pl ... grate.html
https://developer.android.com/training/ ... b-app.html
https://developer.android.com/google/pl ... sting.html
The best way to find out is to submit it.
Google ads should have an API that you access to display ads.
Looks like they have a web API for devs:
https://steamcommunity.com/dev
or try https://github.com/rlabrecque/Steamwork ... e/issues/4
or
http://stackoverflow.com/questions/3784 ... mworks-net
http://steamwebapi.azurewebsites.net/
Of course it is.
Use Yann 's JSON plugin or rexrainbow 's Hash plugin.
You cannot do that. The best you can do is make your game UI scale automatically to adjust to the new window size.
https://drive.google.com/file/d/0B-xiqK ... sp=sharing
You fill your array with strings like " eaten dog food" or "scratched an alligator" and then you can feed those into Text objects like:
Text > Set Text > "Do you ever " & DareArray.At(index)
Develop games in your browser. Powerful, performant & highly capable.
Try outputting the Dictionary asJson in a Text object, then you will be able to see the JSON structure and more easily determine where the issue is.
However, I would highly recommend looking at Yann 's JSON plugin. It is far better than the Dictionary object.