gulpy3's Forum Posts

  • 3 posts
  • Hey, thanks for the idea windwalker. It seems a bit difficult to implement but I'm gonna try and figure it out over the next couple of days. If it works out.. I'll definitely let you know and toss you the code as well. If ya want it that is lol

  • So I've been messing around with construct all day trying to get an idea I have to be functional.. but so far I'm failing horribly. What I'm trying is to have sprite shape comparison.. something that is reminiscent of those shape cubes young kids have.

    Example: There is a 50x50 cube sprite. If the player puts another cube down in its location that is also 50x50 ... it changes a variable to be true. But I also want the user to be able to use 2 triangle sprites that also add to a 50x50 cube. So far I can only get it to work for static patterns (I.E. they have to use the 2 triangles.. or the 1 cube.. not either). .. I'm also trying to figure out how to make it return a false value if the shape is wrong or too big. (I.E. 2 triangles that are too big for the bounding box)

    If anyone can help me with this I'd be so happy. Anyway.. thanks in advance!

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  • Hey there everyone. So basically I'm trying to find a way to have a sprite pathfind along a vertical path (also using horizontal movement to get higher) but I don't want the sprite to be flying. Is there any way to make the pathfinding so it always tries to be at the highest point but can only go vertically, from solid to solid, a certain distance? Thanks!

  • 3 posts