guimaraf's Forum Posts

  • Put a button to start fast, stay waiting for 5 every time to start playing gets annoying.

  • Project developed in Jam of the site https://tgmbrasil.com.br

    It was very interesting, I liked the final result and I will continue updating the project.

    I made a partnership with dev gillenew

    New Special

  • New parry mechanic.

    It works by setting a collider next to the character when tapping left or right. If it touches a projectile, the projectile is destroyed.

    This sets timescale to 0.1, then each frame dt*5 is added to timescale until it reaches 0.9 which sets it to 1.

    At the start a new vector is given to the character to push away from the projectile. While this happens, default controls are disabled and a new group activates with controls and platform physics specific to the 1 second of time that the parry move takes.

    The parry shield effect frame is changed manually by set frame to shield.frame + 1 to advance it independently of timescale, based on drawn frames instead.

    Fantastic

  • Working shake camera with Magicam

  • Running on VMware Fusion on a MacBook Pro. Notice the drop in FPS and high CPU usage.

    Still waiting on C3 to finally arrive so that I can actually work on this without having to use a VM...

    VMware Fusion?

  • New prototype

  • Update Google play

    Be beta tester

    Meme's World Beta - Google Play

  • Very interesting, is it in the same construct2?

  • This plugin is simply amazing.

  • Put information where it is in development such.

    he game does not start in Single Player.

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  • Soon will be release.. I trust! ))

    Game design was great, congratulations.

  • First feedback will be from the forum.

    Put images of the project already in the forum.

    Gameplay

    It was very good, I did not like having to use the space to change items, it could have been the keyboard buttons "1, 2, 3, 4" for example, maybe use a "space" key.

    The drive is very good and the lighting system is great.

    As I played only the first planet or mission, it is not possible to make a very detailed comment, I wanted to play more missions.

    The art of the game is great, I also realized that the maps are unique with each move, which is great, although it has little variation on the second part of the map.

    I found the game very easy, I only died 1 time during an explosion. To start the game is great, it does not have to be very different.

    Maybe leave few weapons and make the player use more sword / knife, be more interesting initially.

    "Nanoprinter" did not realize this in the game.

    I had no problems with the performance of the game.

    Config.

    I5 6400, 16gbDDR4, Nvidia 970, is a very reasonable configuration.

    I really liked this map, but I got caught up in this part.

  • The game is very cool, I want to follow an evolution of the project.

  • The game is very interesting, I played until the stage that the floor slips a lot, it was very difficult "almost a Dark Souls"

  • New mini game prototype