Guif0DA's Forum Posts

  • By using Maximize action the client size won't go full, only the full window size.

    I want to simply make the client size fullscreen, not the window size, but the clientsize, but by doing this the Y size of the clientsize is a little smaller than what it should be.. why I don't know..

    you can test by yourself by making a test game, select window width and heigth in the application properties and change to your current resolution, also select the option to show more content in 'resizing'(not really necessary) and enable caption. Test the game and check the current Client size, it's not what you added in the properties, at last here is not.

    Add 1 text object and in events make always set text to: ClientWindow.Width&"x"&ClientWindow.Height

  • K thanks ill wait for it..

    but I think the error will still continue after this new update, because change the client size isn't a problem in the current version, just need to do some simple calculations... the problem is when u want to make the client size fullscreen with the caption on, the Y axis is smaller than it should be..

  • Hi

    Can I turn off the caption border in runtime? I've tryed find a way to do this but don't know how, is it possible?

    I want to disable it so I can make the game full screen if the player wants.. but also there is a window mode.

    I don't know why but if I resize the game window to the current resolution of the player's monitor with caption ON the Y size of the new game's window doesn't get fueled..

    example: the player's monitor resolution is 1440x900

    I add a action to make it fullscreen with the window object, the new window size was to be 1446x928 but no, it will be 1446x916 and without the border size it should be 1440x900 but is 1440x888... by desabling the caption at runtime I could fix it..

  • Thanks!

  • Right click the filter color, select "use expression" and use rgb(r, g, b).

    but there are no parameters for changing the 'r g b' of a family

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  • up..help

    if some1 didn't understand what i'm trying explain, I can try making more clear

  • DX9 needed, it's different dxs

    Oh.. Can I install DX9 while using DX11?

    but isn't strange after compiled the game it plays all the musics and sounds correctly while I'm using DX11 and while testing it in construct with .cap file it doesn't play ?

  • Windows controls such as button or editbox don't work with 'mouse over object', you can't even collide with them. A solution is to use a box object and attach it to the button and check if the mouse is over the button.

    yea.. I made a custom button with sprites.. ty

  • Hey.. Need some help with effects for families.. hope some1 can help me..

    I'm using the advanced Filter effect in some Sprites, they are all inside a family and i'm trying to change the 'red', 'green', 'blue' color of them with events.. but if I go into action, select the family, go into the advanced filter tab and select 'red', there is no parameter available.. only if into the action I select a sprite instead of the family.. So I was trying to do that with script but I have no idea how.. any ideas?

  • Tested many conditions with mouse is over object but none worked.. using the last construct.

    The object im trying to use with is a button, isn't possible?

    any1 can give me a simple example using this to see it working?

  • Reinstalled the whole construct but still nothing... maybe is something from direct X? mine's Direct x 11

  • But my antivirus was always here and Construct in the beginning played musics/sounds while testing, something changed a while ago.. I supose it's something doing conflict with Construct

  • I still think in the direction of rights for the temp exe and rights for the final exe. Maybe you restricted the temp exe's access to files or folders by accident? (e.g in your av suite?)

    Sorry I didn't understood what u said..

  • What is the value of AppPath? Make a Text object and set it's text to AppPath. If it isn't the directory the cap file is in maybe try re-saving the cap file and see if that fixes it.

    the value for the Apppath is right, tested it with the text object..

    also, I already tryed re-saving the file and nothing... Today I had to work all day, still working so after I will reinstall the whole Construct and see if works..

  • Be sure and have the DirectX updater run, other than that I kind of wonder if it might have something to do with how you you have your system set up to play audio.

    but compiled it plays the sound/musics correctly, so probably it must be something with my construct..