It's possible create a new sprite that wasn't in the game before executing? It's not a new instance of some sprite that already exist but a newly sprite with empty image and everything..
Another question is how do I use the 'files' resource of Construct? I add files to it but how do I access it?
Could be possible create a sprite and load the frame from a file resource? Or I would need to use the plugin resource access?
and finally.. I have a lot of images that I have to add to the game and they could be accessed from the game.. but not sure the best way(less loadings, more fps, etc) to do it..
first idea was just make a new sprite for every image to a specific layout and then they could be accessed later from another place during the game...but I think so many sprites with complex images already inside the game wouldn't be a good idea.. so the next idea was making just many blank sprites and access each image from a directory of the game when asked.. the problem is... I'm not sure how many blank sprites I would need, the game would always evolve so the ideal was to find some way that with only sprite show diferent images or hability to create new sprites like mentioned at the beginning of the post..