guero's Forum Posts

  • Pokemon fire red

  • Im not sure but you can try tutorial below to decompile your cocoonjs exported apk file.I've tried decompile cocoonjs apk with different way but i cant import souce to eclipse.Also maybe new cocoonjs built could be like phonegap.Ludei talked about it me few week ago so i wait new cocoonjs and features.

    scirra.com/tutorials/568/games-for-tablet

  • There is no way to make this with Construct 2.But i've wonder this since long time and i've found a phonegap plugin below.If we will work it with construct with calling java file or anyway.i guess it shuld be possiple

    github.com/poiuytrez/AndroidInAppBilling

  • If you create any total score and value all level score to total score.It should be better way than you use.like this action.

    system->add to->variable:Totalscore,value:score.

  • Save game saves all the objects, layouts, state, etc... if you just need to save a few variables use webstorage.

    Thanks so much. <img src="smileys/smiley1.gif" border="0" align="middle" /> I will use webstroge.

  • Hi,

    I work on a mobile game and i want publish it many platform.It has many level and layout.few variable must save,load and reset for every layout so save feature must all platform Which one should I choose webstroge or savegame?

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  • The only way I got it working is having the ad show all the time. The nice thing is, the ad actually doesn't overlap the game screen, it scales the screen to make room for ad. At least it was nice in my situation.

    The only other option is to use CocoonJS with ads, which means you have to setup a mopub account and then add in your admob account and shut off everything else in mopub so you just serve admob ads. It's a pain, but it works. Then you put ads wherever you want.

    Thanks ArcadEd Cocoonjs Ads very nice way <img src="smileys/smiley1.gif" border="0" align="middle" /> But i dont use cocoonjs.Actually i think i need an java code which can call ad in construct with event. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • > rob

    >

    > i must say maybe android software coluld cause of problem so i didnt play my game my device before (Huawei ideos x5-android 4.0)performance was verry bad. now i've install 4.2.2 rom and i play it good and very fast :)

    Is phonegap faster or less buggy then cocoonjs for you? I was thinking what to use to compile my file as well and have so far sticked to cocoonjs

    I think cocoonjs is very fast than phonegap but i dont prefer cocoonjs because i dont add any ad services to game it is realy antithetical to Android ecosystem. <img src="smileys/smiley1.gif" border="0" align="middle" />

    i hope we can compile our game with cocoonjs in eclipse soon because Ludei said me it will be possiple their new releases few week ago.

  • I still need an solution...

  • delgado

    I believe it is per year (I would have to double check my account).

    If you are a student, you might be able to get them for free while you are still a student.

    Windows 8, 50 dolar per year.

    Windows phone,99 dolar per year.

    Yes,If you are student win8 and windows phone developer account free.

  • rob

    i must say maybe android software coluld cause of problem so i didnt play my game my device before (Huawei ideos x5-android 4.0)performance was verry bad. now i've install 4.2.2 rom and i play it good and very fast :)

  • rob

    Yes,Construct 2 supports android i use phonegapand eclipse even my game runs froyo.

    I dont know reason cause of your problem but i guess it your problem could about devices feature because i test my games lot of android device and i get weird result sometime for example samsung galaxy mini and mini 2 (both has low feature and android 2.3) work fine my games but same game strains in nexus 4 <img src="smileys/smiley1.gif" border="0" align="middle" /> I realy cant understand my experiences and your problem.

    Also if you use phonegap and eclipse to build apk.Right click your project and go to properties and go android tab under resource .you can see some target settings to build apk.You can try change your target maybe 2.3 i hope your game will fix.

  • PNG compression won't affect performance.

    Actually Construct 2 has the best image compression pipeline I've ever seen in a game dev tool. I recommend changing your images to png-8 in the image dialog and then brute compressing on export. That is effectively doing what TinyPNG does.

    Thanks thehen for advice <img src="smileys/smiley1.gif" border="0" align="middle" /> i didnt know png-8 feature.

  • Not sure you gain performances (since all pictures are uncompressed before be used)

    But yes, smaller pictures are good for smaller download

    As i said before.my game runs 60 fps on chrome(PC) before and after reducing. 60 fps may be limit for chrome   <img src="smileys/smiley1.gif" border="0" align="middle" /> i will try mobile to observe performance.

  • Hi,

    I use transparent png every project.My Png exports could be big sizes sometime so I want reduce file size them. i've found useful web site tinypng.org .It realy reduces my png about %40-%70 without any quality change.

    tinypng.org

    You could get more performance with reduce size.I cant test performance because my game runs 60 fps on chrome it was same after reducing <img src="smileys/smiley1.gif" border="0" align="middle" />