guannstar's Forum Posts

  • Bump.

  • Hello all,

    How do I save/load any written text in a textbox of clues, using JSON and firebase, so that every single user can load and read them? I want to create a multiplayer puzzle and clue game. I have a question though.... How do I, save, categorize, and load text (that is written by users while playing the game - like reading a "book of clues - all the clues in the book are text left behind by past users"), in Multiplayer?

    Here's what I have so far...

    https://www.dropbox.com/s/i6x31ktpzn9aq ... .capx?dl=0

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  • Hello all. I have a question.... How can I link my YouTube account to my project, so that I may watch and stream videos, within my app? I don't want the user to have to click on a button, to be sent to my YouTube channel via browser. I simply want them to be able to scroll through videos, in my app, pick a video in a list, and play it. All videos should stream within the app.

  • Hey macube, thanks. Is this what you're talking about?....

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    (Construct 2: How to store user data in a Dictionary Object). If I do this, can every user of the game see the new text? I think it is what I'm looking for, but how can I send it (the newly written text) to all other players (as JSON-Text), so they can see it, in live time?

  • Yes u get the certificate and provisioning profile first from the Apple Dev website. You also need to set up your app on iTunes connect. Follow the shatterbox tutorial above, it steps through it all. Also do u realise u need a Mac for several steps? Or u can run OSX in VMware on PC.

    Thanks. Yeah, I have a mac, with xcode installed on it. Again though, how do I set up my app on iTunes connect, if I haven't completed compiling the iOS game file yet? I'm thinking; like the Google Play Store, you have to upload the apk file first, and then, you set up the app settings.

  • I don't get it... In cocoon.io, how am I supposed to get the certificate and provisioning profile, before I've even finished compiling the iOS file? Do I not need the finished cocoon.io-compiled iOS file to get the certificate and provisioning profile? Can I get them (the certificate and provisioning profile) first, and if so, how?

  • I see, Well, thanks anyways, for all your help.

    zenox98, thanks for moving it (again, sorry).

  • Hey Artpunk, I', kind of confused, and was wondering.... When you export from Construct2, should export with Cordova or HTML5?

  • guannstar

    You'r also in Construct 3 section How do i.

    I'm sorry. I didn't realize that until you told me.

  • Hello all! So, I'm finally ready to transfer my Android apps and games over to iOS iStore... My question is, how exactly do I use construct2 and cocoon.io to create an iOS game/iOS version of .apk file? I need a complete tutorial (showing how to sign it, and get admob ads working correctly, etc., because, I have no experience with making iOS apps), and it seems impossible to find an all-in-one tutorial online.

    Thanks in advance, to those who help me with this one (this is a huge step for me -- I can't tell you how how much your help will be appreciated:).

  • Hello guero, is it possible to get it working with cocoon?

    If so, how? Also, how do you actually integrate Tapjoy with C2?

  • Bump.

  • Hello all,

    I want to create a multiplayer puzzle and clue game. I have a question though.... How do I, save, categorize, and load text (that is written by users while playing the game - like reading a "book of clues - all the clues in the book are text left behind by past users"), in Multiplayer?

  • Thanks graham-s, I'll see what I can do with that, and then report back.

  • Thanks, but how do I go about actually coding it so that real-time changes occur across everyone's app once a button/star is pushed, in C2, as well as, integrate it with Firebase? I just don't know where to even start with this project, but I'd really like to do it. Can someone please help me out, or point me in the direction of a decent tutorial?