GSquadron's Forum Posts

  • Make the objects as platformers and set all values to zero.

    Then make them bullets also.

    Add pathfinding and it is done.

    Platformers will not allow them to intersect.

    There are other issues with this method though, for example when player is overlapped, it teleports him.

  • Hi all,

    I am working on a clicker game.

    How can I stop players from using an autoclicker?

  • good game !

    Thank you!

  • that is intense

    LoL thanks!

  • Good remake of the top down shooter tute. Third level seemed a bit too tough suddenly. You should use the scirra scoreboards for something!

    My game doesn't show up in my profile either. Some kind of bug going on at the moment.

    Oh ok thanks!

  • Hi all.

    I completed this top down shooter but it doesn't show on my arcade games on my profile.

    https://www.scirra.com/arcade/shooting- ... -8545?cp=4

    Any idea why it doesn't show? Also let me know what you think of the game!

  • Well done, nice game!

    I second the concerns about the level design though. The emey placement feels a bit random at times, many enemies can simply be avoided. You seem to go for some movement and timing challenges, too, which I believe could use a bit more interesting movement behaviour of the player to actually make those moments interesting. Controls are so accurate that these moments don't really challenge me.

    That said, I find the graphical style quite appealing. Just enough personal style in the linework and coloring to go as stylized. Personally I'm not missing any more fancy gfx features there. Although more focus on readability in the layout might not be a bad thing.

    BTW is it intentional that you can spam LMB in the blue hitzone? Feels a bit exploity. Also I was surprised that I can't seem to win against some enemies, possibly because my stats arent up to it yet? In that case it would only be fair to allow me to leave combat (some penalty included) when I realize that I can't win.

    Hope you take that for conctructive criticism, keep it up, I like it!

    Thank you for your comment! I will take notes and I too noticed some stuff I found not well polished, but they just worked!

  • I mean: I create one text object and set its size, font etc. Then, how to make it, so that when I add a new text object, it has all values of the first text object?

  • nice game.

    music is awesome, combat plain and simple just as it is supposed to.

    level design should be more clear, it looks like someone had dropped their bag of sprites to ground. Adding contrast, ambient lightning and shadows should do the thing but I'm not sure about that myself.

    Hey man, thanks for your comment. I will take note.

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  • Zombiez demo can now be played on Newgrounds.

    http://www.newgrounds.com/portal/view/677176

  • Any help?

  • Just finished both games, will immediately start with two other games of mine.

    PM replied. Thank you for your interest!

    Am open to offers again!

  • This is already completed but I posted a demo instead of full version.

    http://www.newgrounds.com/portal/view/678077

  • Blue the dino 100% completed.

    http://www.newgrounds.com/projects/games/1001378

  • There is a lot of demand here, I imagine, but not many organizations can pay. We are looking for one more developer, but they will be required to work in Java.

    So, GSquadron would you be willing for work for knowledge rather than money (for now).

    Thank you very much for your offer. Unfortunately I am not interested in Java as well as it is not on my skills list.