GSE's Forum Posts

  • so here is my Construct2 game - store.steampowered.com/app/603990/Memory_Eater

    It sounds like you missed the sdkencryptedappticket DLL.

    thank you )) that helped. no errors in console now. but can't see steam overlay though...

    C2 r252 steam version

    Greenworks 0.26.6

    Steam API 1.41

    steam_appid.txt file with id is in the game directory

    steam_api.dll is in the package.nw

    having this in the console -

    Failed to require Greenworks: Error: The specified module could not be found.

    \\?\C:\Users\GSE\AppData\Local\Temp\nw11380_29141\greenworks-win64.node

    at Object.Module._extensions..node (module.js:713:18)

    at Module.load (module.js:585:32)

    at tryModuleLoad (module.js:528:12)

    at Function.Module._load (module.js:520:3)

    at Module.require (module.js:610:17)

    at require (internal/module.js:11:18)

    at Object.<anonymous> (C:\Users\GSE\AppData\Local\Temp\nw11380_29141\greenworks.js:18:18)

    at Module._compile (module.js:666:30)

    at Object.Module._extensions..js (module.js:683:10)

    at Module.load (module.js:585:32)

    but browsing to the location shows the files are present.

    what went wrong here?

  • hi! everyone ))) check my project on greenlight

    Memory Eater is a game about creatures eating people's memories.

    For many years they've been living in people's houses, hiding in boxes, empty cans and other debris.

    At night they get out of their hideouts and sneak into the brain of a sleeping person, where every time they have a perilous journey for food - memories.

    The main character of the game is one of those monsters.

    His tribe has long been settled in the house of the man, and found a hideout in the old chest in his attic. Every night some monsters were out in search for food and then brought the prey back to the hideout, but once they didn't come back.

    All, who went on a quest, were gone without a trace. And one day our hero was left all alone...

    • hand drawn graphics
    • interesting storyline
    • with each level the game becomes more interesting and surreal
    • interaction with the environment
    • combination of classic platformer and point & click gameplay

    game page here -

    http://steamcommunity.com/sharedfiles/filedetails/?id=867573822&searchtext=memory+eater

    Buy.

    Subscription for a hobby? no way. i don't care about brouser stuff, online\offline, but subscription - NO.

    and that little moment - existing c2 owners get 50% for first year of c3, new buers get it for free. what? logic? haven't heard about it.

  • same thing here... c2 226, latest v0.13.2 nw.js - avast marks nw.exe as a threat. whitelisting nw.exe in avast is ok for me. but telling all the players of my game to do the same seems to be a very loosy workaround...

    i've sent the exported nw.exe to avast hope they'll do some magic with this. everyone with this problem repeat!

  • so... it's been about 4 months since i've bought plugins (5$) from

    all i needed was a push plugin... but it was not working properly.

    i've paid him for an update (10$). no update was made. he ignores me in skype...

    and now his push plugin about to become useless - parse is closing.

    think twice before you deal with him.

  • condolent your solution works... almost )))) removed plugin from c2, added your script with my keys in it, and....

    i've come back to what i've had - builds made with cli 4.1.2 (tried all crosswalk versoins) fail to start and builds with 5.1.1 run but crash when i tap recived push or when app is not active.

    if you have it running properly could you give me some more detailed info? guess i'm just missing something

  • condolent try manually removing it form the additions.xml this worked for me with the push plugin but still can't make it work properlly )))

    SamRock i still can't win here ))) the push i'm using is cordova plugin, not phonegap.

    all i've changed in the cranberrys example capx is keys taken from parse.

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  • SamRock just updated my previous post. making some progress but actually a little bit dissapointed with all this

  • SamRock well i've got it building without errors last night. But now the app crashes on start...

    the push plugin is actually the only thing i needed and it's not working for me...

    It seems i've done everything following cranberrys howto but no luck still.

    Could you please make some kind of manual for dummies?

    my steps - downloaded the plugin for c2, got keys from parse, put them in the example app, exported, added the plugin https link in the git repo line in xdk, it showed the plugin is there, build with settings: crosswalk 11, cli 4smthing, crosswalk for android, builds with no errorrs, app crashes on start.

    I've got my chair burned after more than 20 attempts with different settings...

    up

    got it almost working. build with cli 5.1.1. and with removed lines in additions.xml

    app starts, push arrives but it crashes when i tap recived push, or when the app is closed and push arrives...

  • got the push plugin recently, am i missing somthing or it's not working at the moment? intel xdk builds fail with somthing like "failed to install plugin.... " any help? please )))

  • so... here is my new game on google play.

    https://play.google.com/store/apps/details?id=com.foxysokol.ShelterIsMine

    i've wanted to make something like my old school favorites - supaplex, boulder dash, digger and packman

    enjoy and please help me with downloads and stars rating )))

  • my game Wrench (check in google play) runs pretty fine on sgs2, sgs4 (current build was made with crosswalk 10) though it has lots of stuff that can be optimized (my first game) so i guess it's possible.

  • +1 to printing! that would be very helpful