Grrd25's Forum Posts

  • 13 posts
  • So, if I understand correctly I can say inside the game that I used construct2 but it's not mandatory, right?

  • I forgot to ask something else about this. When using construct2 with the free license (or in general) is it required to write things like "this game was created using construct2" and/or to include the logo?

    Thanks again.

  • Hi, I'm developing an app for the BB playbook with construct2 and it seems like the audio is not going to work (so far I've only tried with a simulator, but from what I've read it won't work in the real thing either) some people suggest changing all the files to wav and manually editing csruntime.js changing 'audio/ogg; codecs="vorbis"' for 'audio/wav; codecs="1"'.

    but they say that this way you can only play 1 sound at a time ( which means bgm won't work)

    I've changed all my audios to .wav and they play, even with the backgorund music, however when any sound plays for the second, third, fourth time, etc. it plays twice and freezes the game for about half a second.

    Anyone knows of some way to get it to work?

    I think I'll have to get rid of sound effects, but I'd like to avoid doing so if possible, because as you may know the lack of sound effects makes a game much duller.

    Thanks in advance.

  • Ok, I solved it, I didn't know you could concatenate strings but I used several animations like attack1 and attack2 and then in the event changed the animation to "attack" & enemy.color   where color would be 1 or 2.

    thanks a lot!

  • Thanks, I'll look into the examples.

    About the option in which I create the graphics for different colors, is this what you mean?

    Objects:

    EnemyBlue

    EnemyRed

    EnemyYellow

    Then I would have to create all the events that currently involve an 'Enemy' Instance 3 times? One for each new colored object? or is there a way to treat the 3 objects as just one?

  • Hi, I've been working in a game and so far I just have 1 kind of enemy, so I was wondering if there's a way to have sprites in different colors

    and then changing them randomly during the creation event.

    Thanks.

  • Hi, I'm trying to make a game for a sort of contest and one of the 'important' features that these people take into account is 'integration with social networks' because apparently people doesn't play to have fun anymore, but to brag about their scores and stuff.

    One would think of using the facebook block that's available in construct 2, but when I try to create an app with this 'facebook for developers' thing they tell me I need to verify my account either with a phone number or a credit card, so I proceed to enter my phone (cause I don't have a credit card nor feel like posting it into the internet) but I never get the SMS they supposedly sent me.

    So, anyone has any suggestion on how to have a highscore system without facebook, or how to solve the account confirmation stuff.

    Any help will be greatly appreciated.

    Greetings.

  • yeah, I figured that was the only way, but what I was wondering was if there's a way to set it to any of the two values in just 1 event/action.

    You've been very helpful, thanks again.

  • Thanks a lot!! changing Maxspeed and adding a wait works like a charm (it's already in the file),

    About the file, I installed the plugin 'function' and the behavior 'pathfind', I had an instance of function that wasn't used, so I deleted it and re-uploaded the file.

    http://dl.dropbox.com/u/86578816/copia.capx

    About the 2nd question, In the 20th event, where enemy spawns slash I wanted to set slash.mirrored to enemy.mirrored but I haven't find an option that allows me to set variables like mirrored to a 'custom' value.

  • Hi, I'm working on a platformer and when an enemy hits the player it gets some X and Y velocity that send it backward, it works but I want the player to go further away, I'm doing this by seting platform.vectorX and vectorY, I can get high values for Y but not for X(apparently platform's max speed is the limit)

    How can I make it go further away in x direction??

    Thanks in advance, here's the file so you can see what I mean:

    http://dl.dropbox.com/u/86578816/copia.capx

    what I'm describing happens when the white 'slash' touches the player, by the way, can you only set mirror to mirrored or not?? I mean, can't you set it to other obeject's mirrored variable? (example: sword.mirrored=player.mirrored)

  • Hi, I'm trying to make an app for a playbook, the app is supossed to run offline.

    I was reading(here) about the facebook block and saw

    "Unless you have the game hosted on a secure domain (https://) the Facebook API has very limited functionality"

    So, the only way is to have a https address?? I can't use it for a game that is stored on the device??

    I haven't created the facebook app to test yet because I'm not recieving the activation code sent to my phone.

    Regards.

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  • Ok, thanks for the answers.

  • Hi everybody, I've recently started using construct 2 (with the free license) and I've seen something like "If you want to make money with your games you need to get the license" So I have a question about it.

    As long as I don't charge anything for the game, can I publish it anywhere?? even in sites like the Appstore or the Appworld??

    And, by the way, can I use the sounds FX pack available in the main page on those games??

    Regards.

  • 13 posts