I have an object slowly falling from the top of the game screen. Think a ball with a balloon attached. The player must grab other balloons that are floating upwards and drag them onto the falling object.
This is all working well. The player drags the balloon onto the falling object and the balloon snaps to the center of the falling object. Great!
<strike>The issue is, the balloon then starts floating away again (as it should), but I want to "tie" that balloon to the falling object, so it doesn't float away.</strike>
EDIT: Thanks to c4sp3r89, I have used the Pin behavior to get tie the balloon to the falling object.
However, the player can 'tie' multiple balloons to the falling object, and once pinned, the balloons no longer act like balloons should.
How would I accomplish this? It's driving me crazy.