Gregory19821's Forum Posts

  • Hello guys !

    After couple months i finally finished my game. Well i need to say that im proud. Not only because of the game but that i managed to finish it. It's hard sometimes and when you are near finish or in the middle you start to think about all your great ideas you would like to do instead of this. You start to doubt in your decisions, you are so tired of even looking at your game. I think this is the hardest part, stay on track and finish what you started and that's what im proud of the most This is not my first game but the first i managed to finish and from my little experience i can say that it is much better to pick something easy as a first project. My mistake was to try and create game that was too complex and to time consuming to finish.

    This is my advice to people that really want to create games, do not think big but start small and you will be surprised how big it actually is .

    Squaronade is a puzzle game but i like to think that it is somehow fresh approach to this type of games. Im sure that i never saw anything like it but probably someone did something similar. Anyway game is a mix of raw brain thinking ahead and some sort of skill as you need to start sometimes in exact moment to get the proper scheme time and finish the level. If it sounds mysterious than go and check the game, i would be very happy . It's on google play store under the name SQUARONADE or you can just simply click link below. Game is 100% free, there is 150 levels and no annoying ads and it is small, 34 mb as i remember.

    https://play.google.com/store/apps/details?id=com.redmgames.squaronade

    https://play.google.com/store/apps/details?id=com.redmgames.squaronade

    Thank You !!

  • Hello guys.

    I tried to fix all this by my own and after more than week i was able to lets say make it run on tablet.

    What i did basically was cut, cut, cut till almost nothing left and this is the sad part.

    From my experience right now i can say that code itself for a small game has no impact on game speed. I tried to put everything as short as possible and almost all runs in subevents now but that had no effect on speed.

    From the beginning my debug mode showed stats like

    Objects count 40

    Collision checks/sec around 1500 - 1700

    Poly checks/sec 600 - 700

    Now my stats are

    Objects 17-20

    Collision checks/sec 600-700

    Poly checks/sec 250-350

    And after this game finally works not to mention that i cut out 4 backgrounds from 2000 pixels to 1000 and merged them to two.

    I'm still looking for help from someone that has experience in this matter. I used both crosswalk and cooconjs to export my apks and i need to say that sadly cooconjs is faster - 10 frames per second faster. Right now my problem is rather frustrating. On Cocconjs when i compile my project no matter what settings i use in construct and ludei website game comes with bottom android control bar and i can't make it run fullscreen + whatever i choose "Scale to fit" or "Scale to fill" it always behaves like scale outer mode and it's adding extra pixels on the left side of the screen. Game is in 480x800 resolution and tablet i have right now use the same resolution. I think problem is in the control bar that don't disappear. On crosswalk there is no problem with resolution and it scales good but there is no sound and game works slow. So whatever i use i don't get the whole package. Right now im super tired of this sh*t, i never expected to fail on end struggling with compilers rather than game itself. I'm still asking for help so if anyone that reads this post has any ideas how to fix my problems, please reply. Thanks for reading and for your time.

  • Haha ! Funky sh*t I like it, with upgrades i would play whole day!

  • Hello.

    I have problems with optimalization on mobile devices and whole thing is strange to me that's why i decided to ask for help.

    I tested my game on 2 devices, one is a 10" tablet, 4 x 1 ghz cores and 2 gb of ram - game lags.

    Second is samsung galaxy young older version 530something with 800 mhz cpu and 360 mb ram - game works perfectly.

    I created 2 versions of my game one with some physics - maximum 5 objects at once and second version with physics objects replaced with bullet behaviors. On 10" tablet version with only bullet behaviors works a little bit better in my opinion but still lags and on this super low cost cell phone - samusng galaxy young version with physics feels a little, little bit better but both versions works smooth and without any lag. That was a big surprise for me. I understand that 320x240 or so resolution on samsung galaxy young can't be compared to more than full hd on 10" tablet but my game is 480x800 resolution. Does scaling it up takes so much power? Or maybe infrastructure of older arm 7 on tablet is so much less efficient than whatever is inside this samsung?

    Construction of the game:

    3 scrolling background images with resolution 480x2000 - is this the problem? I had them with resolution 480x4000 on the beginning and cropped it to 2k width with little or no effect to game speed on tablet. Both 4k and 2k resolution backgrounds versions of the game works perfectly on samsung. Front view is filled with randomly spawned small plants objects - maximum of 3 visible at the same time. I did it to avoid huge transparent pixels areas. Player is a 32x64 11 frames animation with collision of a box shape + two particle effect with particle count set to 30. One is a constant spray and one is a burst every 0,5 sec or so. Particles are 8x8 pixels. Other objects with bullet behavior = around 15 with bounding box set to triangle or square + 5 objects with physics behavior that disappear quickly - 0.2 to 0.3 sec. Other things to mention, i didn't use any every thick events, everything is destroyed outside the layout. Total object count is around 30 maximum.

    Question one - why it works so much better on samsung? Question two - what can i do to make it run smoothly on tablet without cropping and cropping and cutting and cutting till almost nothing is left?

    Any suggestions are more than greatly appreciated and thank you for reading.

    I forgot to mention i used intel crosswalk and im afraid it will be much slower with ludei.

  • avashly I will try to explain it. At random time but not at the very beginning square that selects 4 gems to manipulate freezes for maximum 2 seconds and im unable to move it smoothly. It moves but not by 1 place but by 2 or 3. So lets say we have 2 dimensional grid 5x5 and im on position x0 , y0 normally i can move to x0 , y1 or x1 , y0 or x1 , y1 or whatever but when this freeze occurs i move mouse to position where square should jump to lets say x0 , y1 but it doesn't and when i move mouse further it jumps straight to x0 , y2 also mouse clicks don't work for this short time, it's 1 to 2 seconds. After it ends everything works perfect again. I tested it on chrome yesterday and today i still have this issue but today i also played using firefox and maxthon and I didn't noticed this thing, so it's only on chrome in my case. Maybe it's my browser, i have couple plugins installed.

  • Great start for really addicting game, i played for couple minutes just to find that gold . Looking forward to see more in the future.

    Btw game runs smoothly on my old pc - no lags even after heavy digging.

  • Great game, i enjoyed playing it despite all that cuteness

  • Wow, that looks fantastic! Good luck on greenlight.

  • I know it was slow motion and it was nice but i had lag as an extra effect. It was present especially with 5 extra balls spawning buff. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hello, great game but it needs more tweaking and balance. Runs perfectly and with sound. Win 7 64 bit. Firefox, chrome, maxthon.

    Bug i had playing was that when i tread on snares animation for Hal changed to "shaking leg" but it didn't go back to "walking" so i needed to tread on log :)

  • Hello. What is going on? Every post i click i see great games, here's another one. To be perfectly honest i think the idea is brilliant. This game is perfect for cell phones, but I,m not sure about the performance tough. I had some sort of slow mo / lag experience while/after/close to collecting green bonus. With changes suggested by AlbertHall it can be freakishly entertaining game.

  • Congratulations it's even more annoying than original :)

    Seriously movement is identical.

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  • Great game, i just clicked to check it and played 20 minutes or more.

    Runs perfectly without absolutely no lag on chrome, firefox and maxthon.

    I didn't check it on IE because... i just didn't :)

    My super old pc specs are:

    Intel quad 6600 - 2006

    3 gb of ram ddr 2 - 2006 <- I had 4 gb but not anymore :P

    g-force 560 1gb - 2010 - 2011

    2 hhds 7200 - raid 0 - 2006

    Windows 7 - 64 bit

    Hope it helps <img src="smileys/smiley2.gif" border="0" align="middle" />

  • CrudeMik

    That looks AMAZING and very polished.

    Respect <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Very cool! It's hard as hell to play for me due to inverted controls but very original and interesting idea, i like the music also! With graphic that would give shape to world it can be a million dollar game :) keep working on it!