I'm working on building a dynamic persistent global mini-map. I'm going to write a walk through for it assuming I get it working. I've used the example file to move ahead on my project, but now the fact that I can't get the blend mode to work on my own is driving me insane.
I start a new project. Create a layer with transparency, and force own texture on. I create 2 sprites. I set the one at the bottom of the z order to blend mode "source atop" and have it overlap the other. What happens is the top most sprite stays the same and the bottom sprite becomes invisible. I've tried a multitude of tweaks, and changes to no avail. So can someone give me a quick guide? or fix what ever I'm doing wrong?
Thanks in advance.