So probably a real dumb question, but how would i simulate manual ticks when it comes to pathfinding?
I've figured out how to do it for the player, simply tying all applicable actions in the scene to the player's movement commands (Keyboard > On X Pressed), and having a Set Position of +/- X pixels tied to the player location, etc. Then all "ticks" only occur when the player moves his sprite.
But from what I can tell AI pathfinding's "Move along path" seems to assume the ticks aren't manual, and I'm not sure how to make them function the same way.
Ideally I'd have a "Move along path X pixels then stop" option, but I'm new and don't know how to simulate that.
To make things more complicated, the world's laid out in tiles, where movements are from tile-to-tile, not fluid and natural.
Anyway, not looking for anyone to do it for me, just looking for tips and ideas.