GoldMatenes's Forum Posts

  • That's basically what I wanted to do:

    Extract a bunch of information from either a text file or some other means, into an array.

    I just didn't know whether there was a simpler way to do it than manually telling Construct to set each array value.

  • ...that's not quite the problem.

    I need to easily and smoothly construct 16 arrays with 100 characters in each one, in a way that is faster than manually telling Construct to put the values into the array using events.

    As in just inputting them into a Construct app or simpler text file than an INI and have Construct read the characters into an array.

    Load from file doesn't seem to act as I expect it to unless the array already exists, and so I'm not sure how to use it properly.

  • Has anyone at any point created a Construct app for building arrays more easily, or extracting arrays from text files?

    I've got to build 16+ 10x10 arrays (or possibly a 10x10x16 array, whichever is easier) made up of nothing but A04AB2A1A3B0D1CAC2 and so on (tiled level data). I could make an INI instead but it would be freely editable and take forever to fill in the data. In essence, I could brute force write it but it would take days.

    Or is there already a more straightforward way to do this in Construct that I am missing?

    NB: I did attempt to search for this but the forum search yielded little results and another search caused the search engine to fold its arms and glare at me until I went away.

  • That changes the speed of the movement, but the movement doesn't actually work because there are no direct movement commands. Except for the move X at Y angle, which is an instant movement.

  • Now I got it... Still wish I could make it actual movement instead of skipping along.

  • Just check for Solid with an Overlap at Offset before you issue the move action.

    Could you clarify on that? Every time I tried to check for overlapping Solid my cursor would just skip the solid objects or get stuck in them.

  • ...possibly? I've been at it for a fair while because it's been a low-priority side project for me.

    I wandered in a few times to ask for help on specific issues, so more than likely.

    Also my name has changed a lot lately, now that I actually have a site now.

  • No, I appreciate the input, and it's basically what I was looking for... I'll keep working on a solution.

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  • Thanks for the input!

    I'm still working on that, as I said in the other thread, but my next big thing is to add sounds.

    SFXR is soooo useful it's not funny.

  • Finally got around to trying this, and it's not going to work... The movements are instant and not actual movement, and not constrained by solid objects anymore.

  • ROUGE

    Currently beta v0.8. (842kb zipped)

    Download it so far here: http://www.megaupload.com/?d=PJSZ06OT.

    <img src="http://i68.photobucket.com/albums/i19/GoldMatenes/rougescreen.jpg">

    This was an attempt to see what Construct could do.

    So what it is is a straightforward and generally unfair roguelike, essentially a 5 minute game.

    It is customizable just to experiment with what Construct would allow me to do. All images and sounds can be replaced, there is no palette limit, just size. Instructions for doing so are enclosed.

    LEFT TO DO?

    Put sounds in (most are there, but not in the game)

    Possibly clean up the main menu

    Add any more customization options that I can think of

    Add more level layouts (maybe, it's a tricky process)

    And... stuff

    So I'm looking for feedback, ideas, bugfixes, possible suggestions as to what to add or how it can be improved.

    By the way... there is an issue with the GridMovement that I am trying to work around, that lets you wander infinitely without events happening. This is unintended. Just take it one step at a time, please. I am working on a fix soon.

    Cheers!

  • Okay, I'm not sure if this is an option, or not?

    I want it to be impossible to hold down the key and move continuously for pre-built grid movement... essentially I want individual step movement. For a grid-based system where every step has a possible event.

    Does such an option already exist, or do I have to kludge it?

  • I know there are better methods, but I've been having serious issues with ini coding and with animation frames, which seem to have a mind of their own.

  • I just tried Find and Replace and it died

    But if it were to work, at least for the Conditions, it would be perfect. The actions, however, gave me nothing because they are hardcoded selections rather than being data entered.

  • I know it's kludgey, but I desperately need this feature.

    I want to be able to select multiple conditions/events and change the involved objects/variables, instead of having to roll back and forth through the menus for every single one.

    In this case, I need to make a third iteration of this entire chart below, but with 'Last3' instead of 'Last2' and 'LastEvent13' instead of LastEvent12:

    <img src="http://img.imgcake.com/Untitle23545234jpgaq.jpg">

    I already did the Last1 to Last2 copy manually and it took forever.