Gogafem's Forum Posts

  • 6 posts
  • I was thinking of making up the whole picture with segments, but there are too many segments...

  • Something like this: https://lh5.ggpht.com/8K9pxLeVjB9OCSue_ ... fBg5g=h900

    I have a black and white image and need to enable paint-bucket filling with different colours. Any idea?

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  • When you call the Play function from the Audio object for the music, add a tag.

    After that just call stop using the same tag.

    As for the sound effects, make a global variable(You can call it Sound). Set the variable to 0 when the sound effects should be off and set it to 1 when it should be on. Whenever you need to play a sound effect, test if this variable equals to 1.

  • Clean vector UI — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/clean-vector-ui-495

    <p>This pack features clean vector UI that is available in virtually limitless color possibilities.</p><p>The source .fla file is provided.</p><p>This UI is suitable for many kinds of games.</p><p>The font that is used is Antropos and is available for download at dafont.com.</p><p>Graphics included:</p>

    • Circle play button
    • Empty circle button
    • Rectangle button
    • Rectangle button with border
    • Square button
    • Window

    <p>All buttons include a mouse over and mouse down state. 10 color variations are already exported.</p>

    Use this topic to leave comments, ask questions and talk about Clean vector UI

  • UI Pack Vector Icons — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/ui-pack-vector-icons-496

    <p>This pack features smooth vector UI graphics.</p><p>The UI elements which are included are shown in the screenshot.</p><p>In addition, an empty button, HUD rectangle and HUD bar are exported.</p><p>The .fla file is provided.</p>

    Use this topic to leave comments, ask questions and talk about UI Pack Vector Icons

  • I just finished making a new HTML5 mobile game(Or so I thought).

    I tried loading it on my iPad via Safari(The game is hosted on Dropbox) and during the Construct Loading screen, Safari crashes and closes.

    Here is some performance info about the game:

    1.7mb download size(I also tried without the music which brought it lower) as it says in the bottom right corner of the editor, the full HTML5 export is a bit over 2 mb.

    Memory usage(As shown in the bottom right corner) - Approx 7.7 mb

    That is low size/memory usage...

    What might be causing the problem is perhaps the amount of events I have(Says 369), but I also had another game which I finished a couple of weeks ago and that one had a bit over 330...

    The first screen is one which shows my logo and loads save data(Local storage). This is what I do for every game.

    Any idea what might be wrong?

  • 6 posts