GodSpear's Forum Posts

  • Did you mean how to kick a client ?

    If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect.

    On Multiplayer.Message

    -> if message = "disconnect"

    => Disconnect from room/signalling.

    A little misunderstood. can lay out an example capx

  • How to pass the client so that the client disconnect the connection ...

    For example host a player kicked from server client flyude and other ...

  • GodSpear could you explain a little more? i'm not sure i totally get what you're situation is. From what I can gauge, you mean something like this:

    you click a word and that pops up a text bubble and text field and that text being displayed on the fly is not showing any formatting?

    ell, in many online games when a player linkanul thing chatting.

    And the rest gego sees object name and its color nazhimaesh Appears Malenko window characteristic of the subject.

    Just do not know how to check when clicking on text and display

  • Smolli

    part12studios

    Update

    Now this tagtext plugin could run at cocoonJS.

    I have come to a head.

    Where the tag is set within the text at the click event.

    for example

    "Hi, how [teg] case [teg]"

    Click the word does not work event and click where the words of the case, the action is triggered.

    naprmer

    "Sell [teg] (+7 sword) [teg]"

    Click sword and shows information subject

    If this is possible and that does in the standard and many systems nearly 50 events and actions of many

  • Ajax can load the server and the drop is desirable on the web-socket

    or multiplayer.

    The entire system has been done MMORPG only store data as.

  • You need to know PHP or some similar language. Put an Ajax object in your game and use it to talk to your PHP script. You can encode all your data into a query string and send it to the PHP side using an Ajax request. Your PHP script does whatever it does and sends some data back, which triggers an Ajax On completed event with the data your PHP script sent back appearing in the Ajax.LastData system expression. You can use the tokenat system expression to parse it and put it in your in-game variables.

    Are you a moron? Ajax will not sustain the server and it will fall. I do multiplayer and web socket.

  • Eg login and password its data.

    I want to make a chat with him and other storage ranking.

    I think it will not soon add

  • For example, I'm "layout 1" and the enemy is on the "Layout 2" and how?

    If I get on the "layout 2" you will need to see the enemy.

  • I picked a lot of ways still can not get update new version directly in the game as a multiplayer shooter

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  • And that's on the dead became a single soul ... And I do not see live

  • I will not open C2 <img src="smileys/smiley19.gif" border="0" align="middle" />

  • I pay to Tom's Administrator will the plugin.

    • show the top layer Layout

    For example:

    Layout Menu Will be transparent Background

    And the rest of the add buttons and so on

    And I don't want to add a Layer , and then I have them 50.

    And it takes a lot of time and in a single layer lot Layer buttons are hidden, too bad for performance.

    Waiting for a reply...

  • The bug causes because C2 poorly built Sprite

    If you put 20 - 40 or more each sprite and 273 of personnel, ??????????? black sprites each. And through the browser displays an error

    <img src="http://cs312823.vk.me/v312823472/31da/exHBSXMzwyE.jpg" border="0" />

  • vk.com/doc146589472_227280981

    Removed custom plugins

  • Without it, the plugin also a mistake.